Trigger

On Damage Taken Augments

ON_DAMAGE_TAKEN augments trigger when you get hit rather than when you land a hit. Burn scorches nearby enemies with damage that scales off your own bonus health, Critical Guard turns your crit chance into damage reduction when your defense itself crits, and Death Bomb primes a delayed explosion the moment you die. It's the pool's defensive answer to ON_HIT, rewarding tanky, high-vitality builds that expect to be the target rather than the aggressor.