Changelog

Updates

Release notes for every addon in the suite, newest first. Major features, balance passes and fixes as they ship.

Work in progress. The changelog is being wired up to real releases. The entries below are a preview.

Endless Levelingv9.38.0Jun 29, 2026

XP economy overhaul and common-augment rework

A reshaped per-kill XP cap, a real support role for the common augment, and knockback-immune bosses.

  • Per-kill XP gain cap rescaled with prestige scaling and a boss-kill multiplier.
  • Common augment now grants piercing and per-second health, mana and stamina regen.
  • Dungeon-gate, wave and daily bosses can no longer be punted out of their arenas.
  • Disk writes moved off the world thread across the suite.
ReleaseBalanceContent
Endless Guildsv1.0.0-BETA-7Jun 29, 2026

Raid XP auto-even-split and the Core Crystal

Half of every raid pool now pays out evenly at earn time, plus a new indestructible animated guild core.

  • Auto-even-split pays 50% of every raid pool evenly, with a permanent allocation history.
  • The guild core is now an unbreakable animated Core Crystal.
  • Guild level curve made roughly six times steeper.
  • Leadership transfer is now prestige-gated.
ContentBalance
Endless Riftsv4.8.5Jun 29, 2026

Boss anchoring and heap-pressure failover

Gate and wave bosses stay put, S-rank gates spread their levels, and a new watchdog evacuates before an OOM kill.

  • Wave and gate bosses anchor through the shared knockback-suppression hook.
  • S-rank gate ceiling variance spreads gate levels instead of stacking them.
  • Wave mobs rebalanced: more health, less defense.
  • HeapPressureWatchdog evacuates players to the fallback host before an OS OOM kill.
FixesBalance