Changelog

Updates

Release notes for every addon in the suite, newest first. Major features, balance passes and fixes as they ship.

suitev12.6.0Sep 16, 2026

The Combat Skill Tree, Life Steal rework and XP retirement

Every class gets an allocatable Class Skill Tree on the official server, Life Steal becomes flat level-scaled healing, and the level-difference XP multiplier is retired.

  • Class Skill Tree: primary tiers at prestige 0 / 5 / 10 / 15 / 20, a levelable secondary class from prestige 25, STRIKE / SHIELD / SOUL paths that pay up to +60% for committing.
  • New class: Gunslinger, with guns and rifles as its identity. Arcanist loses rifles; Marksman gets a deliberately weak gun ladder.
  • Life Steal heals a flat amount that scales per level, on one shared half-second cooldown across every source.
  • Normal dungeons pay XP live instead of banking it; the level-difference XP multiplier is gone inside 20 levels.
  • Raid party HP scaling settles at 75% per extra player; raid defense re-tiered across every raid.
  • Your web profile now shows each character's skill tree build.
ReleaseContentBalance
Endless Levelingv9.38.0Jun 29, 2026

XP economy overhaul and common-augment rework

A reshaped per-kill XP cap, a real support role for the common augment, and knockback-immune bosses.

  • Per-kill XP gain cap rescaled with prestige scaling and a boss-kill multiplier.
  • Common augment now grants piercing and per-second health, mana and stamina regen.
  • Dungeon-gate, wave and daily bosses can no longer be punted out of their arenas.
  • Disk writes moved off the world thread across the suite.
ReleaseBalanceContent
Endless Guildsv1.0.0-BETA-7Jun 29, 2026

Raid XP auto-even-split and the Core Crystal

Half of every raid pool now pays out evenly at earn time, plus a new indestructible animated guild core.

  • Auto-even-split pays 50% of every raid pool evenly, with a permanent allocation history.
  • The guild core is now an unbreakable animated Core Crystal.
  • Guild level curve made roughly six times steeper.
  • Leadership transfer is now prestige-gated.
ContentBalance
Endless Riftsv4.8.5Jun 29, 2026

Boss anchoring and heap-pressure failover

Gate and wave bosses stay put, S-rank gates spread their levels, and a new watchdog evacuates before an OOM kill.

  • Wave and gate bosses anchor through the shared knockback-suppression hook.
  • S-rank gate ceiling variance spreads gate levels instead of stacking them.
  • Wave mobs rebalanced: more health, less defense.
  • HeapPressureWatchdog evacuates players to the fallback host before an OS OOM kill.
FixesBalance