Passives
The Endless Leveling passive codex
Races and classes don’t just hand out flat stat bonuses — most of what makes one build feel different from another lives in a shared pool of passives, reused across dozens of forms and tiers with different numbers plugged in. The in-game tooltip tells you what a passive does; this codex covers what it doesn’t say: when it actually fires, how two sources of it combine, and the caps and gates that catch people off guard.
Endless Leveling Core
34Shipped by the base mod, so every one of these is live whether or not Endless Skills is installed.
XP BonusOn every kill that awards XPHealth RegenTicks out of combatMana RegenTicks continuouslyCharge RateWhenever signature energy is gainedHealing BonusOn any healing you receiveKnockback ResistanceOn being hitInnate Attribute GainAlways activeBasestat DebuffAlways activeNo Critical StrikesAlways activeReinforced FrameAlways activeSorcery MasteryAlways activeFocused StrikeFirst hit after a pauseBerzerkerWhile below the health thresholdRetaliationDamage taken, released on your next hitPrimal DominanceAlways active, plus an on-hit slowArcane DominanceAlways active, plus an on-hit slowAbsorbOn taking damage, once per cooldownSecond WindWhen a hit would drop you below the thresholdFinal IncantationOn a landed hit, once per cooldownArcane MomentumOn any killTrue EdgeOn every hitTrue BoltsOn every hitRavenous StrikeOn every landed hitReaping EdgeOn hit, building stacksHealing TouchChance on hit, once per internal cooldownArcane WisdomOn kill, below a mana thresholdAdrenalineWhen stamina drops below the thresholdSwiftnessOn killBlade DanceOn hitHealing AuraPulses on a timerShielding AuraPulses on a timerBuffing AuraPulses on a timerTaunt AuraPulses on a timerArmy of the DeadOn hit, spawning summons over time
Endless Skills
5Added by the official server’s ability overhaul — either a brand new signature effect, or the automatic replacement for a passive Core removes once a class gets a hotkey for it.