Trigger

On Hit Augments

ON_HIT augments fire off the back of your basic attacks landing — not abilities, not crits specifically, just connecting a hit. Bulwark Edge fires a scaling strike every 1.5 seconds of hitting things, Deathfire Touch sears a burning damage-over-time effect onto the target, and Cripple stuns on a cooldown. Because the trigger is so common, ON_HIT is the second-largest hook after PASSIVE_STAT and tends to reward high attack-speed, high-uptime playstyles over one big burst.

All 21 On Hit augments

Bulwark EdgeEliteEvery 1.5s your hits fire a bulwark strike that scales from your total Defense.CrippleEliteOn hit, stun enemies for 2 seconds on cooldown and gain a large health bonus.Deathfire TouchEliteHits sear the target with arcane fire, dealing a percent of your sorcery as ticking damage each second. Refreshes on every hit. Cannot crit.DrainEliteOn hit, deal bonus damage based on the target's current health.ExecutionerEliteExecutes low-health targets with a heavy strike on a cooldown.First StrikeEliteYour opening hit after a cooldown delivers a powerful burst.Fleet FootworkElitePeriodically empower your next strike to heal you and grant a burst of speed.Grasp of the UndyingEliteEvery 2s on hit, gain a Grasp stack (max 100), heal, and slam the target for tank-scaling damage. Stacks persist while in combat.HaymakerEliteStay in combat to wind up a crushing hit that scales from max health.OverdriveEliteBuild Haste and Critical Damage with consecutive hits; lose momentum when you take damage.OverhealEliteAny healing beyond max health is stored as a temporary decaying shield. Also grants Life Steal.Phantom HitsEliteYour attacks fire additional phantom strikes that scale with both Strength and Sorcery.PredatorEliteConsecutive hits stack Haste and Adaptive Damage — a % Strength or Sorcery bonus, whichever you favor; taking damage burns a stack.WitherEliteInflict a lingering wither that slows targets and deals a percent of their max health as damage each second.ConquerorLegendarySustained combat builds momentum, increasing your damage. At full stacks your attacks pierce defenses with true damage.FractureLegendaryEach hit applies a Fracture stack to the target (stacks up to 10, refreshed on hit). The target's defense is shredded by 3% per stack - up to 30% - and the debuff is shared: any attacker can build stacks, all attackers benefit from the shred.Lethal TempoLegendaryEvery hit sharpens your aim. Stacks precision per hit, granting bonus ferocity at maximum stacks. Decays out of combat.Sundering BlowLegendaryA devastating chassis for armor-piercing builds. Permanent flat defense pierce, and every few seconds your next hit converts a portion of your total pierce into bonus true damage.Giant SlayerMythicDeal more damage to enemies whose health towers over yours, scaling with the health gap. The gap needed for the full bonus differs in dungeons, PvP, and raids.Phase RushMythicRapid attacks accelerate your combat tempo and convert speed into power.ReckoningMythicYour attack damage is enhanced at the cost of your health.