Marksman

Gunslinger

A twin-pistol light gunner who never stops moving: every cast is chased by a second shot of light, and every chased shot shortens the next dash.

MarksmanPhysicalRangeEndless Skills only

Tier progression

GunslingerBase

Available from the start

  • Lightslinger50

    Your next attack after any ability fires a second bolt for 50% of its damage

    Arm
    Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
    Chase
    0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
    Pursuit
    Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
    Primary only
    Lightslinger only arms while Gunslinger is your primary class.
  • Innate Attribute Gain×0.11, +21.5% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +22% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.26, +13.5% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +14% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.07, +21.5% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +22% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.35

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-33.33 flat)

    -25% (-33 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -33
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Elite GunslingerElite

Prestige 5

  • Lightslinger50

    Your next attack after any ability fires a second bolt for 50% of its damage

    Arm
    Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
    Chase
    0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
    Pursuit
    Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
    Primary only
    Lightslinger only arms while Gunslinger is your primary class.
  • Innate Attribute Gain×0.13, +26.1% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +26% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.31, +16.3% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +16% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.08, +26.1% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +26% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.42

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-33.33 flat)

    -25% (-33 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -33
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Master GunslingerMaster

Prestige 10

  • Lightslinger50

    Your next attack after any ability fires a second bolt for 50% of its damage

    Arm
    Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
    Chase
    0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
    Pursuit
    Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
    Primary only
    Lightslinger only arms while Gunslinger is your primary class.
  • Innate Attribute Gain×0.15, +30.8% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +31% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.37, +19.2% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +19% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.09, +30.8% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +31% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.5

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-33.33 flat)

    -25% (-33 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -33
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Legendary GunslingerLegendary

Prestige 15

  • Lightslinger50

    Your next attack after any ability fires a second bolt for 50% of its damage

    Arm
    Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
    Chase
    0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
    Pursuit
    Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
    Primary only
    Lightslinger only arms while Gunslinger is your primary class.
  • Innate Attribute Gain×0.18, +35.3% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +35% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.42, +22.1% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +22% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.11, +35.3% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +35% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.58

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-33.33 flat)

    -25% (-33 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -33
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Exalted GunslingerExalted

Prestige 20

  • Lightslinger50

    Your next attack after any ability fires a second bolt for 50% of its damage

    Arm
    Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
    Chase
    0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
    Pursuit
    Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
    Primary only
    Lightslinger only arms while Gunslinger is your primary class.
  • Innate Attribute Gain×0.2, +40% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +40% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.48, +25% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +25% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.12, +40% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +40% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.66

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-33.33 flat)

    -25% (-33 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -33
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.

Notes

  • Official server only (EndlessSkills). Guns and rifles are this class's identity: Arcanist no longer lists rifles, and Marksman's gun ladder is deliberately weak.