Marksman
Gunslinger
A twin-pistol light gunner who never stops moving: every cast is chased by a second shot of light, and every chased shot shortens the next dash.
Abilities
- Piercing Light10s → 6sFire a lance of light straight ahead. It pierces every enemy in the line, damaging each once.
- Ardent Flare14s → 10sFire a ball of light that flies to the aimed point and detonates there in a four-armed cross of light, damaging and slowing everything the cross covers.
- Relentless Pursuit18s → 14sDash a short distance in the direction you are facing and gain haste. Deals no damage - every Lightslinger shot cuts 1s off this cooldown.
- The CullingUltimate60s → 40sUltimate. Channel a storm of light rounds for 3s, firing 22 shots. You stay free to move and re-aim - every shot follows wherever you are looking when it fires, so the burst can be swept across any direction mid-channel.
Tier progression
Available from the start
- Lightslinger50
Your next attack after any ability fires a second bolt for 50% of its damage
- Arm
- Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
- Chase
- 0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
- Pursuit
- Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
- Primary only
- Lightslinger only arms while Gunslinger is your primary class.
- Innate Attribute Gain×0.11, +21.5% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.26, +13.5% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +14% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.07, +21.5% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.35
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-33.33 flat)
-25% (-33 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -33
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 5
- Lightslinger50
Your next attack after any ability fires a second bolt for 50% of its damage
- Arm
- Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
- Chase
- 0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
- Pursuit
- Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
- Primary only
- Lightslinger only arms while Gunslinger is your primary class.
- Innate Attribute Gain×0.13, +26.1% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +26% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.31, +16.3% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +16% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.08, +26.1% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +26% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.42
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-33.33 flat)
-25% (-33 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -33
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 10
- Lightslinger50
Your next attack after any ability fires a second bolt for 50% of its damage
- Arm
- Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
- Chase
- 0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
- Pursuit
- Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
- Primary only
- Lightslinger only arms while Gunslinger is your primary class.
- Innate Attribute Gain×0.15, +30.8% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +31% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.37, +19.2% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +19% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.09, +30.8% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +31% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.5
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-33.33 flat)
-25% (-33 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -33
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 15
- Lightslinger50
Your next attack after any ability fires a second bolt for 50% of its damage
- Arm
- Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
- Chase
- 0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
- Pursuit
- Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
- Primary only
- Lightslinger only arms while Gunslinger is your primary class.
- Innate Attribute Gain×0.18, +35.3% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +35% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.42, +22.1% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.11, +35.3% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +35% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.58
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-33.33 flat)
-25% (-33 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -33
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 20
- Lightslinger50
Your next attack after any ability fires a second bolt for 50% of its damage
- Arm
- Casting any ability arms the next attack you land. The arm lapses after 6s if you do not swing.
- Chase
- 0.25s after that attack connects, a bolt of light fires on the same target for 50% of the damage the attack dealt.
- Pursuit
- Every chased bolt takes 1s off Relentless Pursuit's remaining cooldown, so chaining casts keeps the dash up.
- Primary only
- Lightslinger only arms while Gunslinger is your primary class.
- Innate Attribute Gain×0.2, +40% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +40% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.48, +25% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +25% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.12, +40% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +40% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.66
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-33.33 flat)
-25% (-33 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -33
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths. Reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Notes
- Official server only (EndlessSkills). Guns and rifles are this class's identity: Arcanist no longer lists rifles, and Marksman's gun ladder is deliberately weak.






