Marksman
Beast Master
A hunter bonded to a wolf companion — every loosed arrow is answered by fang and claw.
Abilities
- Dance of Arrows9s → 7sSomersault forward, then loose up to 3 homing arrows at distinct enemies as you land.
- Wolf's Frenzy30s → 22sSummon a frenzied wolf for a duration; it savages your target with rapid bites and stores all damage it deals. When the wolf departs, your next strike unleashes the stored total as bonus weapon damage - it rides your full damage pipeline and can crit.
- Savage Pounce15s → 13sPrime yourself: your next attack cripples its target - a wolf is hurled at them and your whole pack lunges in, all striking for double damage.
- Call of the PackUltimate80s → 60sHowl, summoning a pack of invulnerable wolves for 16 seconds. While the pack hunts, every one of your wolves turns feral-ranged - spitting corruption orbs instead of biting - and deals double damage.
Tier progression
Available from the start
- Innate Attribute Gain×0.11, +21.5% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.32, +13.5% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +14% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Pack Bond
Every basic attack you land, your wolf bites the same target for a share of the hit
- Always present
- The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
- Shared strikes
- Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
- Inherited power
- The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.
How it works
Triggers: On every basic attack
A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
- It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Prestige 3
- Innate Attribute Gain×0.13, +26.1% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +26% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.39, +16.3% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +16% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Pack Bond
Every basic attack you land, your wolf bites the same target for a share of the hit
- Always present
- The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
- Shared strikes
- Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
- Inherited power
- The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.
How it works
Triggers: On every basic attack
A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
- It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Prestige 7
- Innate Attribute Gain×0.15, +30.8% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +31% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.46, +19.2% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +19% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Pack Bond
Every basic attack you land, your wolf bites the same target for a share of the hit
- Always present
- The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
- Shared strikes
- Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
- Inherited power
- The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.
How it works
Triggers: On every basic attack
A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
- It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Prestige 12
- Innate Attribute Gain×0.18, +35.3% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +35% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.53, +22.1% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Pack Bond
Every basic attack you land, your wolf bites the same target for a share of the hit
- Always present
- The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
- Shared strikes
- Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
- Inherited power
- The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.
How it works
Triggers: On every basic attack
A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
- It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Prestige 18
- Innate Attribute Gain×0.2, +40% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +40% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.6, +25% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +25% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Pack Bond
Every basic attack you land, your wolf bites the same target for a share of the hit
- Always present
- The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
- Shared strikes
- Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
- Inherited power
- The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.
How it works
Triggers: On every basic attack
A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
- It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Notes
- Locked class — requires `endlessleveling.class.beastmaster`.
Related classes