Marksman

Beast Master

A hunter bonded to a wolf companion — every loosed arrow is answered by fang and claw.

MarksmanPhysicalRangeEndless Skills only

Tier progression

Beast MasterBase

Available from the start

  • Innate Attribute Gain×0.11, +21.5% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +22% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.32, +13.5% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +14% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Pack Bond

    Every basic attack you land, your wolf bites the same target for a share of the hit

    Always present
    The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
    Shared strikes
    Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
    Inherited power
    The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.

    How it works

    Triggers: On every basic attack

    A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
    • It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Elite Beast MasterElite

Prestige 3

  • Innate Attribute Gain×0.13, +26.1% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +26% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.39, +16.3% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +16% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Pack Bond

    Every basic attack you land, your wolf bites the same target for a share of the hit

    Always present
    The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
    Shared strikes
    Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
    Inherited power
    The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.

    How it works

    Triggers: On every basic attack

    A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
    • It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Master Beast MasterMaster

Prestige 7

  • Innate Attribute Gain×0.15, +30.8% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +31% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.46, +19.2% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +19% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Pack Bond

    Every basic attack you land, your wolf bites the same target for a share of the hit

    Always present
    The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
    Shared strikes
    Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
    Inherited power
    The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.

    How it works

    Triggers: On every basic attack

    A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
    • It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Legendary Beast MasterLegendary

Prestige 12

  • Innate Attribute Gain×0.18, +35.3% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +35% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.53, +22.1% of race base

    +1 per level

    Per level
    +1
    Class multiplier
    +22% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Pack Bond

    Every basic attack you land, your wolf bites the same target for a share of the hit

    Always present
    The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
    Shared strikes
    Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
    Inherited power
    The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.

    How it works

    Triggers: On every basic attack

    A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
    • It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.
Exalted Beast MasterExalted

Prestige 18

  • Innate Attribute Gain×0.2, +40% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +40% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.6, +25% of race base

    +1 per level

    Per level
    +1
    Class multiplier
    +25% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Basestat Debuff−20%
    Reduction
    -20% of base stat

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
  • Pack Bond

    Every basic attack you land, your wolf bites the same target for a share of the hit

    Always present
    The wolf is out in and out of combat, invulnerable and untargetable — it never leaves your side.
    Shared strikes
    Whenever your basic attack lands, the wolf strikes the same target for a percent of that hit's damage, scaling with rank.
    Inherited power
    The wolf mirrors 100% of your selected augments, excluding Common and Utility tier ones — no roll, guaranteed.

    How it works

    Triggers: On every basic attack

    A permanent wolf that mirrors your basic attacks onto the same target, effectively making every swing land twice.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • The wolf is invulnerable and untargetable — it cannot be killed or pulled off you.
    • It inherits your selected augments outright, with no roll, excluding Common and Utility tiers.

Notes

  • Locked class — requires `endlessleveling.class.beastmaster`.