Endless Leveling Core

True Bolts

TriggersOn every hit

The ranged counterpart to True Edge, with an extra component scaling off the target's maximum health — which is what makes it bite against large targets rather than falling off.

Strongest winsTwo sources do not add. Only the single strongest one applies.

  • The max-health portion is capped against monsters, scaling with your level.
  • Applies as direct health loss after the hit resolves.
  • Mutually exclusive with True Edge; True Bolts takes precedence.

How it reads on each carrier

5 distinct readings

5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.

Pierces defense (+6% of target max HP)

Max HP true damage
+6% of target max HP
Monster cap
1000 → 4000 (scales with player level)
Note
Applies as direct health loss after the hit

Pierces defense (+7% of target max HP)

Max HP true damage
+7% of target max HP
Monster cap
2000 → 8000 (scales with player level)
Note
Applies as direct health loss after the hit

Pierces defense (+8% of target max HP)

Max HP true damage
+8% of target max HP
Monster cap
3000 → 12000 (scales with player level)
Note
Applies as direct health loss after the hit

Pierces defense (+9% of target max HP)

Max HP true damage
+9% of target max HP
Monster cap
4000 → 16000 (scales with player level)
Note
Applies as direct health loss after the hit

Pierces defense (+10% of target max HP)

Max HP true damage
+10% of target max HP
Monster cap
5000 → 20000 (scales with player level)
Note
Applies as direct health loss after the hit