Endless Leveling Core
True Bolts
TriggersOn every hit
The ranged counterpart to True Edge, with an extra component scaling off the target's maximum health, which is what makes it bite against large targets rather than falling off.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- The max-health portion is capped against monsters, scaling with your level.
- Applies as direct health loss after the hit resolves.
- Mutually exclusive with True Edge; True Bolts takes precedence.
How it reads on each carrier
5 distinct readings
5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.
Pierces defense (+6% of target max HP)
- Max HP true damage
- +6% of target max HP
- Monster cap
- 200 → 2000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+7% of target max HP)
- Max HP true damage
- +7% of target max HP
- Monster cap
- 400 → 4000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+8% of target max HP)
- Max HP true damage
- +8% of target max HP
- Monster cap
- 600 → 6000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+9% of target max HP)
- Max HP true damage
- +9% of target max HP
- Monster cap
- 800 → 8000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+10% of target max HP)
- Max HP true damage
- +10% of target max HP
- Monster cap
- 1000 → 10000 (scales with player level)
- Note
- Applies as direct health loss after the hit
