Endless Leveling Core
True Bolts
TriggersOn every hit
The ranged counterpart to True Edge, with an extra component scaling off the target's maximum health — which is what makes it bite against large targets rather than falling off.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- The max-health portion is capped against monsters, scaling with your level.
- Applies as direct health loss after the hit resolves.
- Mutually exclusive with True Edge; True Bolts takes precedence.
How it reads on each carrier
5 distinct readings
5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.
Pierces defense (+6% of target max HP)
- Max HP true damage
- +6% of target max HP
- Monster cap
- 1000 → 4000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+7% of target max HP)
- Max HP true damage
- +7% of target max HP
- Monster cap
- 2000 → 8000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+8% of target max HP)
- Max HP true damage
- +8% of target max HP
- Monster cap
- 3000 → 12000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+9% of target max HP)
- Max HP true damage
- +9% of target max HP
- Monster cap
- 4000 → 16000 (scales with player level)
- Note
- Applies as direct health loss after the hit
Pierces defense (+10% of target max HP)
- Max HP true damage
- +10% of target max HP
- Monster cap
- 5000 → 20000 (scales with player level)
- Note
- Applies as direct health loss after the hit