Voidborn · Final

Void Oblivion

The ultimate void incarnation, where indestructible defense and predatory destruction collapse into one form.

Requirement

Prestige 20 · Life Force 300, Sorcery 338

Attributes

Life Force366.14
Strength21.78
Sorcery90.02
Defense122.72
Haste141.57
Precision13.82
Ferocity25.34
Stamina13.21
Flow44.04
Discipline0

Passives

  • Mana Regen+3%

    +3% mana/5s

    Effect
    +3% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat — mana keeps returning while you fight.
  • Charge Rate+85%

    +85% charge rate

    Effect
    +85% special-ability charge rate

    How it works

    Triggers: Whenever signature energy is gained

    Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
  • Retaliation+38% · 18s cooldown

    +38% reflect (4s window, 18s cd)

    Effect
    Reflect +38% of damage stored over 4s back to attacker
    Cooldown
    18s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Innate Attribute Gain×2.6

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.