Specialist
Scout
A swift trapper who fuels darts and traps with raw stamina — poison, blindness, and explosive mushrooms.
Abilities
- Stunning Dart14s → 10sThrow a sorcery-tipped dart that stuns the first enemy it strikes.
- Move Quick20s → 16sBreak into a sprint, gaining haste for the duration; the sprint shatters the instant you take damage.
- Toxic Dart0sPassive. Always active: your bow and crossbow hits poison the target for sorcery damage over time.
- Noxious TrapUltimate—Ultimate. Hurl a giant spinning Boomshroom up to 10 blocks (auto-aims at your target). Direct hits detonate instantly; otherwise it plants as a mine that arms and explodes on the first enemy to step near it.
Tier progression
Available from the start
- Innate Attribute Gain×1.3, +13.5% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +14% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.55, +13.5% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +14% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.3
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.05, +21.5% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 3
- Innate Attribute Gain×1.55, +16.3% of race base
+2 per level
- Per level
- +2
- Class multiplier
- +16% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.66, +16.3% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +16% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.36
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.06, +26.1% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +26% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 7
- Innate Attribute Gain×2.2, +19.2% of race base
+2 per level
- Per level
- +2
- Class multiplier
- +19% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.97, +19.2% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +19% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.53
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.07, +30.8% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +31% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 12
- Innate Attribute Gain×1.85, +22.1% of race base
+2 per level
- Per level
- +2
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.8, +22.1% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.44
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.08, +35.3% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +35% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 18
- Innate Attribute Gain×2.6, +25% of race base
+3 per level
- Per level
- +3
- Class multiplier
- +25% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.15, +25% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +25% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.62
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.1, +40% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +40% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
- Basestat Debuff−20%
- Reduction
- -20% of base stat
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Notes
- Locked class — requires `endlessleveling.class.scout`.