Endless Leveling Core
Focused Strike
TriggersFirst hit after a pause
Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
How it reads on each carrier
5 distinct readings
5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.
+100% opener (40s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +100 flat true damage per hit
- Cooldown
- 40s
+100% opener (35s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +200 flat true damage per hit
- Cooldown
- 35s
+100% opener (30s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +300 flat true damage per hit
- Cooldown
- 30s
+100% opener (25s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +400 flat true damage per hit
- Cooldown
- 25s
+100% opener (20s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +500 flat true damage per hit
- Cooldown
- 20s