Assassin · Diver

Assassin

A silent blade master who thrives on opening strikes and brutal finishers.

AssassinDiverPhysicalMelee

Tier progression

AssassinBase

Available from the start

  • Focused Strike40s cooldown

    +100% opener (40s cd)

    Opener
    +100% bonus damage on the first hit after a pause
    True damage
    +100 flat true damage per hit
    Cooldown
    40s

    How it works

    Triggers: First hit after a pause

    Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
  • Innate Attribute Gain×0.1

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.32, +13.5% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +14% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.2

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Elite AssassinElite

Prestige 3

  • Focused Strike35s cooldown

    +100% opener (35s cd)

    Opener
    +100% bonus damage on the first hit after a pause
    True damage
    +200 flat true damage per hit
    Cooldown
    35s

    How it works

    Triggers: First hit after a pause

    Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
  • Innate Attribute Gain×0.13

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.39, +16.3% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +16% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.4

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Master AssassinMaster

Prestige 7

  • Focused Strike30s cooldown

    +100% opener (30s cd)

    Opener
    +100% bonus damage on the first hit after a pause
    True damage
    +300 flat true damage per hit
    Cooldown
    30s

    How it works

    Triggers: First hit after a pause

    Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
  • Innate Attribute Gain×0.16

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.46, +19.2% of race base

    +0 per level

    Per level
    +0
    Class multiplier
    +19% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.6

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Legendary AssassinLegendary

Prestige 12

  • Focused Strike25s cooldown

    +100% opener (25s cd)

    Opener
    +100% bonus damage on the first hit after a pause
    True damage
    +400 flat true damage per hit
    Cooldown
    25s

    How it works

    Triggers: First hit after a pause

    Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
  • Innate Attribute Gain×0.19

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.53, +22.1% of race base

    +1 per level

    Per level
    +1
    Class multiplier
    +22% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.8

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.
Exalted AssassinExalted

Prestige 18

  • Focused Strike20s cooldown

    +100% opener (20s cd)

    Opener
    +100% bonus damage on the first hit after a pause
    True damage
    +500 flat true damage per hit
    Cooldown
    20s

    How it works

    Triggers: First hit after a pause

    Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
  • Innate Attribute Gain×0.22

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.6, +25% of race base

    +1 per level

    Per level
    +1
    Class multiplier
    +25% of race base attribute

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Basestat Debuff−25% (-10 flat)

    -25% (-10 flat, min 0)

    Reduction
    -25% of base stat
    Flat offset
    -10
    Floor
    Minimum 0

    How it works

    Triggers: Always active

    A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.

    Adds upTwo sources of this passive add together.

    • Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
    • Taking the class as a secondary applies a reduced share of the penalty.