Assassin · Diver
Assassin
A silent blade master who thrives on opening strikes and brutal finishers.
Abilities
- Blink10sTeleport 16 blocks forward and unleash a spinning slash at the arrival point.
- Hunt26s → 18sEnter a hunt: gain haste and armor-piercing on your strikes for the window.
- Bouncing Blade16s → 12sHurl a spinning Mithril dagger that ricochets between nearby enemies, striking the nearest each hop.
- Thousand CutsUltimate65s → 45sUltimate. Carve a rectangle in front of you with 30 blurring cuts, then a finisher landing the full total.
Tier progression
Available from the start
- Focused Strike40s cooldown
+100% opener (40s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +100 flat true damage per hit
- Cooldown
- 40s
How it works
Triggers: First hit after a pause
Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
- Innate Attribute Gain×0.1
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.32, +13.5% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +14% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.2
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 3
- Focused Strike35s cooldown
+100% opener (35s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +200 flat true damage per hit
- Cooldown
- 35s
How it works
Triggers: First hit after a pause
Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
- Innate Attribute Gain×0.13
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.39, +16.3% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +16% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.4
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 7
- Focused Strike30s cooldown
+100% opener (30s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +300 flat true damage per hit
- Cooldown
- 30s
How it works
Triggers: First hit after a pause
Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
- Innate Attribute Gain×0.16
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.46, +19.2% of race base
+0 per level
- Per level
- +0
- Class multiplier
- +19% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.6
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 12
- Focused Strike25s cooldown
+100% opener (25s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +400 flat true damage per hit
- Cooldown
- 25s
How it works
Triggers: First hit after a pause
Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
- Innate Attribute Gain×0.19
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.53, +22.1% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +22% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.8
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.
Prestige 18
- Focused Strike20s cooldown
+100% opener (20s cd)
- Opener
- +100% bonus damage on the first hit after a pause
- True damage
- +500 flat true damage per hit
- Cooldown
- 20s
How it works
Triggers: First hit after a pause
Rewards opening rather than sustained swinging: after its cooldown elapses your next landed hit carries bonus damage, part of it as true damage that ignores armour.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- A kill refunds most of the remaining cooldown, so it can chain rapidly while you are clearing.
- Innate Attribute Gain×0.22
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.6, +25% of race base
+1 per level
- Per level
- +1
- Class multiplier
- +25% of race base attribute
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Basestat Debuff−25% (-10 flat)
-25% (-10 flat, min 0)
- Reduction
- -25% of base stat
- Flat offset
- -10
- Floor
- Minimum 0
How it works
Triggers: Always active
A deliberate weakness. The class trades a base stat away to pay for its strengths — reductions from multiple sources sum before being applied, and a floor stops the stat being driven to nothing.
Adds upTwo sources of this passive add together.
- Applied before general percentage bonuses, so it shrinks the base that everything else multiplies.
- Taking the class as a secondary applies a reduced share of the penalty.