Endless Leveling Core

Reaping Edge

TriggersOn hit, building stacks

Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped — committing to one target beats spreading damage around.

  • Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
  • Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.

How it reads on each carrier

5 distinct readings

5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.

Back-loaded bleed (max 8) — weak while building, brutal at max stacks

Stacks
Each hit adds 1 stack (max 8)
Damage per stack
2 +4% of Strength +4% of Sorcery each tick
Ramp (below max)
Ticks below 8 stacks deal 33% damage while building up
Max stacks payoff
At 8 stacks the bleed deals 1.3x damage
Ticks
Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
Lifesteal
Heals 2% of each tick's damage
Reaper's Might
Stack a target to 8 to gain +8% base Strength & Sorcery, and spread max stacks to your other bleeding targets

Back-loaded bleed (max 8) — weak while building, brutal at max stacks

Stacks
Each hit adds 1 stack (max 8)
Damage per stack
3 +5% of Strength +5% of Sorcery each tick
Ramp (below max)
Ticks below 8 stacks deal 33% damage while building up
Max stacks payoff
At 8 stacks the bleed deals 1.3x damage
Ticks
Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
Lifesteal
Heals 3% of each tick's damage
Reaper's Might
Stack a target to 8 to gain +19% base Strength & Sorcery, and spread max stacks to your other bleeding targets

Back-loaded bleed (max 8) — weak while building, brutal at max stacks

Stacks
Each hit adds 1 stack (max 8)
Damage per stack
4 +5% of Strength +5% of Sorcery each tick
Ramp (below max)
Ticks below 8 stacks deal 33% damage while building up
Max stacks payoff
At 8 stacks the bleed deals 1.3x damage
Ticks
Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
Lifesteal
Heals 4% of each tick's damage
Reaper's Might
Stack a target to 8 to gain +30% base Strength & Sorcery, and spread max stacks to your other bleeding targets

Back-loaded bleed (max 8) — weak while building, brutal at max stacks

Stacks
Each hit adds 1 stack (max 8)
Damage per stack
5 +6% of Strength +6% of Sorcery each tick
Ramp (below max)
Ticks below 8 stacks deal 33% damage while building up
Max stacks payoff
At 8 stacks the bleed deals 1.3x damage
Ticks
Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
Lifesteal
Heals 4% of each tick's damage
Reaper's Might
Stack a target to 8 to gain +40% base Strength & Sorcery, and spread max stacks to your other bleeding targets

Back-loaded bleed (max 8) — weak while building, brutal at max stacks

Stacks
Each hit adds 1 stack (max 8)
Damage per stack
6 +6% of Strength +6% of Sorcery each tick
Ramp (below max)
Ticks below 8 stacks deal 33% damage while building up
Max stacks payoff
At 8 stacks the bleed deals 1.3x damage
Ticks
Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
Lifesteal
Heals 5% of each tick's damage
Reaper's Might
Stack a target to 8 to gain +50% base Strength & Sorcery, and spread max stacks to your other bleeding targets