Endless Leveling Core
Reaping Edge
TriggersOn hit, building stacks
Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped — committing to one target beats spreading damage around.
- Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
- Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
How it reads on each carrier
5 distinct readings
5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.
Back-loaded bleed (max 8) — weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 2 +4% of Strength +4% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Lifesteal
- Heals 2% of each tick's damage
- Reaper's Might
- Stack a target to 8 to gain +8% base Strength & Sorcery, and spread max stacks to your other bleeding targets
Back-loaded bleed (max 8) — weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 3 +5% of Strength +5% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Lifesteal
- Heals 3% of each tick's damage
- Reaper's Might
- Stack a target to 8 to gain +19% base Strength & Sorcery, and spread max stacks to your other bleeding targets
Back-loaded bleed (max 8) — weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 4 +5% of Strength +5% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Lifesteal
- Heals 4% of each tick's damage
- Reaper's Might
- Stack a target to 8 to gain +30% base Strength & Sorcery, and spread max stacks to your other bleeding targets
Back-loaded bleed (max 8) — weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 5 +6% of Strength +6% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Lifesteal
- Heals 4% of each tick's damage
- Reaper's Might
- Stack a target to 8 to gain +40% base Strength & Sorcery, and spread max stacks to your other bleeding targets
Back-loaded bleed (max 8) — weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 6 +6% of Strength +6% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Lifesteal
- Heals 5% of each tick's damage
- Reaper's Might
- Stack a target to 8 to gain +50% base Strength & Sorcery, and spread max stacks to your other bleeding targets