Skirmisher · BattleMage
Reaper
A grim harvester who reaps body and soul alike, weaving physical reach and dark sorcery through every sweep of the scythe.
Abilities
- Reaping Slash10sRip a fast triple-slash flurry (X then a vertical finisher) through the enemies in front.
- Harvest Hook17s → 13sHurl a barbed blood-web in a line, catching every foe it crosses and hauling them back to you - each grants a stack of Bloodlust.
- Blood Rend15sWhirl a blood-soaked AoE, healing for a share of the damage dealt.
- Death's HarvestUltimate95s → 75sUltimate. Trail a 12s blood-drain aura that heals you and thickens as it feeds, then bursts for everything it drained.
Tier progression
Available from the start
- Reaping Edge2 · +4% Strength · +4% Sorcery · 5s · max 8 stacks
Back-loaded bleed (max 8): weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 2 +4% of Strength +4% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Reaper's Might
- Stack a target to 8 to gain +8% base Strength & Sorcery, and spread max stacks to your other bleeding targets
How it works
Triggers: On hit, building stacks
Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped. Committing to one target beats spreading damage around.
- Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
- Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
- Innate Attribute Gain×0.31
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.31
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.57
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- Reaping Edge3 · +4.5% Strength · +4.5% Sorcery · 5s · max 8 stacks
Back-loaded bleed (max 8): weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 3 +5% of Strength +5% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Reaper's Might
- Stack a target to 8 to gain +19% base Strength & Sorcery, and spread max stacks to your other bleeding targets
How it works
Triggers: On hit, building stacks
Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped. Committing to one target beats spreading damage around.
- Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
- Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
- Innate Attribute Gain×0.4
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.4
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.91
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- Reaping Edge4 · +5% Strength · +5% Sorcery · 5s · max 8 stacks
Back-loaded bleed (max 8): weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 4 +5% of Strength +5% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Reaper's Might
- Stack a target to 8 to gain +30% base Strength & Sorcery, and spread max stacks to your other bleeding targets
How it works
Triggers: On hit, building stacks
Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped. Committing to one target beats spreading damage around.
- Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
- Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
- Innate Attribute Gain×0.47
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.47
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×2.25
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- Reaping Edge5 · +5.5% Strength · +5.5% Sorcery · 5s · max 8 stacks
Back-loaded bleed (max 8): weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 5 +6% of Strength +6% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Reaper's Might
- Stack a target to 8 to gain +40% base Strength & Sorcery, and spread max stacks to your other bleeding targets
How it works
Triggers: On hit, building stacks
Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped. Committing to one target beats spreading damage around.
- Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
- Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
- Innate Attribute Gain×0.55
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.55
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×2.59
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- Reaping Edge6 · +6% Strength · +6% Sorcery · 5s · max 8 stacks
Back-loaded bleed (max 8): weak while building, brutal at max stacks
- Stacks
- Each hit adds 1 stack (max 8)
- Damage per stack
- 6 +6% of Strength +6% of Sorcery each tick
- Ramp (below max)
- Ticks below 8 stacks deal 33% damage while building up
- Max stacks payoff
- At 8 stacks the bleed deals 1.3x damage
- Ticks
- Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
- Reaper's Might
- Stack a target to 8 to gain +50% base Strength & Sorcery, and spread max stacks to your other bleeding targets
How it works
Triggers: On hit, building stacks
Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped. Committing to one target beats spreading damage around.
- Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
- Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
- Innate Attribute Gain×0.62
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.62
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×2.92
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Notes
- Reaping Edge bleeds feed the ultimate: each second shaves 1s off its cooldown per bleeding target, up to 4.







