Skirmisher · BattleMage

Reaper

A grim harvester who reaps body and soul alike, weaving physical reach and dark sorcery through every sweep of the scythe.

Tier progression

ReaperBase

Available from the start

  • Reaping Edge2 · +4% Strength · +4% Sorcery · 5s · max 8 stacks

    Back-loaded bleed (max 8) — weak while building, brutal at max stacks

    Stacks
    Each hit adds 1 stack (max 8)
    Damage per stack
    2 +4% of Strength +4% of Sorcery each tick
    Ramp (below max)
    Ticks below 8 stacks deal 33% damage while building up
    Max stacks payoff
    At 8 stacks the bleed deals 1.3x damage
    Ticks
    Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
    Lifesteal
    Heals 2% of each tick's damage
    Reaper's Might
    Stack a target to 8 to gain +8% base Strength & Sorcery, and spread max stacks to your other bleeding targets

    How it works

    Triggers: On hit, building stacks

    Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped — committing to one target beats spreading damage around.

    • Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
    • Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
  • Innate Attribute Gain×0.31

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.31

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.57

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite ReaperElite

Prestige 3

  • Reaping Edge3 · +4.5% Strength · +4.5% Sorcery · 5s · max 8 stacks

    Back-loaded bleed (max 8) — weak while building, brutal at max stacks

    Stacks
    Each hit adds 1 stack (max 8)
    Damage per stack
    3 +5% of Strength +5% of Sorcery each tick
    Ramp (below max)
    Ticks below 8 stacks deal 33% damage while building up
    Max stacks payoff
    At 8 stacks the bleed deals 1.3x damage
    Ticks
    Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
    Lifesteal
    Heals 3% of each tick's damage
    Reaper's Might
    Stack a target to 8 to gain +19% base Strength & Sorcery, and spread max stacks to your other bleeding targets

    How it works

    Triggers: On hit, building stacks

    Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped — committing to one target beats spreading damage around.

    • Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
    • Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
  • Innate Attribute Gain×0.4

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.4

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.91

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master ReaperMaster

Prestige 7

  • Reaping Edge4 · +5% Strength · +5% Sorcery · 5s · max 8 stacks

    Back-loaded bleed (max 8) — weak while building, brutal at max stacks

    Stacks
    Each hit adds 1 stack (max 8)
    Damage per stack
    4 +5% of Strength +5% of Sorcery each tick
    Ramp (below max)
    Ticks below 8 stacks deal 33% damage while building up
    Max stacks payoff
    At 8 stacks the bleed deals 1.3x damage
    Ticks
    Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
    Lifesteal
    Heals 4% of each tick's damage
    Reaper's Might
    Stack a target to 8 to gain +30% base Strength & Sorcery, and spread max stacks to your other bleeding targets

    How it works

    Triggers: On hit, building stacks

    Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped — committing to one target beats spreading damage around.

    • Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
    • Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
  • Innate Attribute Gain×0.47

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.47

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.25

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary ReaperLegendary

Prestige 12

  • Reaping Edge5 · +5.5% Strength · +5.5% Sorcery · 5s · max 8 stacks

    Back-loaded bleed (max 8) — weak while building, brutal at max stacks

    Stacks
    Each hit adds 1 stack (max 8)
    Damage per stack
    5 +6% of Strength +6% of Sorcery each tick
    Ramp (below max)
    Ticks below 8 stacks deal 33% damage while building up
    Max stacks payoff
    At 8 stacks the bleed deals 1.3x damage
    Ticks
    Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
    Lifesteal
    Heals 4% of each tick's damage
    Reaper's Might
    Stack a target to 8 to gain +40% base Strength & Sorcery, and spread max stacks to your other bleeding targets

    How it works

    Triggers: On hit, building stacks

    Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped — committing to one target beats spreading damage around.

    • Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
    • Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
  • Innate Attribute Gain×0.55

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.55

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.59

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted ReaperExalted

Prestige 18

  • Reaping Edge6 · +6% Strength · +6% Sorcery · 5s · max 8 stacks

    Back-loaded bleed (max 8) — weak while building, brutal at max stacks

    Stacks
    Each hit adds 1 stack (max 8)
    Damage per stack
    6 +6% of Strength +6% of Sorcery each tick
    Ramp (below max)
    Ticks below 8 stacks deal 33% damage while building up
    Max stacks payoff
    At 8 stacks the bleed deals 1.3x damage
    Ticks
    Every 1s for 5s, refreshed on hit (resets to 1 stack when it falls off)
    Lifesteal
    Heals 5% of each tick's damage
    Reaper's Might
    Stack a target to 8 to gain +50% base Strength & Sorcery, and spread max stacks to your other bleeding targets

    How it works

    Triggers: On hit, building stacks

    Deliberately back-loaded. Ticks below maximum stacks are heavily reduced, so the bleed is weak while it builds and disproportionately strong once capped — committing to one target beats spreading damage around.

    • Letting the bleed fall off resets it to a single stack; the ramp must be paid again.
    • Reaching max stacks also grants a temporary Strength and Sorcery boost and spreads max stacks to your other bleeding targets.
  • Innate Attribute Gain×0.62

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.62

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.92

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.

Notes

  • Reaping Edge bleeds feed the ultimate — each second shaves 1s off its cooldown per bleeding target, up to 4.