Endless Skills
Relentless Momentum
TriggersOn each Spinning Slash tick that connects
Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Ticks that hit nothing give nothing — whiffing the spin returns no cooldown at all.
- Primary-class only.
- Two sources do not add; the largest reduction applies.
How it reads on each carrier
5 distinct readings
5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.
Each landing Spinning Slash tick cuts 0.6s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.6s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing — the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
Each landing Spinning Slash tick cuts 0.7s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.7s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing — the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
Each landing Spinning Slash tick cuts 0.8s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.8s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing — the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
Each landing Spinning Slash tick cuts 0.9s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.9s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing — the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
Each landing Spinning Slash tick cuts 1.0s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 1.0s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing — the spin must land.
- Slayer only
- Only active while Slayer is your primary class.