Endless Skills

Relentless Momentum

TriggersOn each Spinning Slash tick that connects

Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.

Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Ticks that hit nothing give nothing — whiffing the spin returns no cooldown at all.
  • Primary-class only.
  • Two sources do not add; the largest reduction applies.

How it reads on each carrier

5 distinct readings

5 carriers ship this passive, resolving into 5 distinct values depending on which one carries it.

Each landing Spinning Slash tick cuts 0.6s from Slash and Forward Slash

Momentum
Each Spinning Slash damage tick that connects shaves 0.6s off both Slash and Forward Slash; up to 6 ticks per spin.
Connect to gain
Ticks that hit nothing give nothing — the spin must land.
Slayer only
Only active while Slayer is your primary class.

Each landing Spinning Slash tick cuts 0.7s from Slash and Forward Slash

Momentum
Each Spinning Slash damage tick that connects shaves 0.7s off both Slash and Forward Slash; up to 6 ticks per spin.
Connect to gain
Ticks that hit nothing give nothing — the spin must land.
Slayer only
Only active while Slayer is your primary class.

Each landing Spinning Slash tick cuts 0.8s from Slash and Forward Slash

Momentum
Each Spinning Slash damage tick that connects shaves 0.8s off both Slash and Forward Slash; up to 6 ticks per spin.
Connect to gain
Ticks that hit nothing give nothing — the spin must land.
Slayer only
Only active while Slayer is your primary class.

Each landing Spinning Slash tick cuts 0.9s from Slash and Forward Slash

Momentum
Each Spinning Slash damage tick that connects shaves 0.9s off both Slash and Forward Slash; up to 6 ticks per spin.
Connect to gain
Ticks that hit nothing give nothing — the spin must land.
Slayer only
Only active while Slayer is your primary class.

Each landing Spinning Slash tick cuts 1.0s from Slash and Forward Slash

Momentum
Each Spinning Slash damage tick that connects shaves 1.0s off both Slash and Forward Slash; up to 6 ticks per spin.
Connect to gain
Ticks that hit nothing give nothing — the spin must land.
Slayer only
Only active while Slayer is your primary class.