Skirmisher

Slayer

A relentless slayer who excels at taking down powerful foes with a mix of strength and precision.

Tier progression

SlayerBase

Available from the start

  • True Edge10

    Pierces defense (+10% of every hit)

    Flat true damage
    10 per basic attack
    Bonus true damage
    +10% of pre-defense damage on EVERY hit: basic attacks and abilities alike
    Note
    Ignores armor and defense entirely; only level difference reduces it

    How it works

    Triggers: On every hit

    Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Only the level difference between you and the target reduces it: no amount of armour does.
    • Against monsters the true portion is capped, and that cap scales with your level.
    • Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
  • Innate Attribute Gain×0.54

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.57

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.15

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Relentless Momentum0.6

    Each landing Spinning Slash tick cuts 0.6s from Slash and Forward Slash

    Momentum
    Each Spinning Slash damage tick that connects shaves 0.6s off both Slash and Forward Slash; up to 6 ticks per spin.
    Connect to gain
    Ticks that hit nothing give nothing: the spin must land.
    Slayer only
    Only active while Slayer is your primary class.

    How it works

    Triggers: On each Spinning Slash tick that connects

    Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
    • Primary-class only.
    • Two sources do not add; the largest reduction applies.
Elite SlayerElite

Prestige 5

  • True Edge20

    Pierces defense (+12% of every hit)

    Flat true damage
    20 per basic attack
    Bonus true damage
    +12% of pre-defense damage on EVERY hit: basic attacks and abilities alike
    Note
    Ignores armor and defense entirely; only level difference reduces it

    How it works

    Triggers: On every hit

    Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Only the level difference between you and the target reduces it: no amount of armour does.
    • Against monsters the true portion is capped, and that cap scales with your level.
    • Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
  • Innate Attribute Gain×0.69

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.91

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.21

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Relentless Momentum0.7

    Each landing Spinning Slash tick cuts 0.7s from Slash and Forward Slash

    Momentum
    Each Spinning Slash damage tick that connects shaves 0.7s off both Slash and Forward Slash; up to 6 ticks per spin.
    Connect to gain
    Ticks that hit nothing give nothing: the spin must land.
    Slayer only
    Only active while Slayer is your primary class.

    How it works

    Triggers: On each Spinning Slash tick that connects

    Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
    • Primary-class only.
    • Two sources do not add; the largest reduction applies.
Master SlayerMaster

Prestige 10

  • True Edge30

    Pierces defense (+14% of every hit)

    Flat true damage
    30 per basic attack
    Bonus true damage
    +14% of pre-defense damage on EVERY hit: basic attacks and abilities alike
    Note
    Ignores armor and defense entirely; only level difference reduces it

    How it works

    Triggers: On every hit

    Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Only the level difference between you and the target reduces it: no amount of armour does.
    • Against monsters the true portion is capped, and that cap scales with your level.
    • Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
  • Innate Attribute Gain×0.81

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.25

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.27

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Relentless Momentum0.8

    Each landing Spinning Slash tick cuts 0.8s from Slash and Forward Slash

    Momentum
    Each Spinning Slash damage tick that connects shaves 0.8s off both Slash and Forward Slash; up to 6 ticks per spin.
    Connect to gain
    Ticks that hit nothing give nothing: the spin must land.
    Slayer only
    Only active while Slayer is your primary class.

    How it works

    Triggers: On each Spinning Slash tick that connects

    Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
    • Primary-class only.
    • Two sources do not add; the largest reduction applies.
Legendary SlayerLegendary

Prestige 15

  • True Edge40

    Pierces defense (+16% of every hit)

    Flat true damage
    40 per basic attack
    Bonus true damage
    +16% of pre-defense damage on EVERY hit: basic attacks and abilities alike
    Note
    Ignores armor and defense entirely; only level difference reduces it

    How it works

    Triggers: On every hit

    Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Only the level difference between you and the target reduces it: no amount of armour does.
    • Against monsters the true portion is capped, and that cap scales with your level.
    • Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
  • Innate Attribute Gain×0.96

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.59

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.36

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Relentless Momentum0.9

    Each landing Spinning Slash tick cuts 0.9s from Slash and Forward Slash

    Momentum
    Each Spinning Slash damage tick that connects shaves 0.9s off both Slash and Forward Slash; up to 6 ticks per spin.
    Connect to gain
    Ticks that hit nothing give nothing: the spin must land.
    Slayer only
    Only active while Slayer is your primary class.

    How it works

    Triggers: On each Spinning Slash tick that connects

    Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
    • Primary-class only.
    • Two sources do not add; the largest reduction applies.
Exalted SlayerExalted

Prestige 20

  • True Edge50

    Pierces defense (+18% of every hit)

    Flat true damage
    50 per basic attack
    Bonus true damage
    +18% of pre-defense damage on EVERY hit: basic attacks and abilities alike
    Note
    Ignores armor and defense entirely; only level difference reduces it

    How it works

    Triggers: On every hit

    Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Only the level difference between you and the target reduces it: no amount of armour does.
    • Against monsters the true portion is capped, and that cap scales with your level.
    • Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
  • Innate Attribute Gain×1.08

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.92

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.45

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Relentless Momentum

    Each landing Spinning Slash tick cuts 1.0s from Slash and Forward Slash

    Momentum
    Each Spinning Slash damage tick that connects shaves 1.0s off both Slash and Forward Slash; up to 6 ticks per spin.
    Connect to gain
    Ticks that hit nothing give nothing: the spin must land.
    Slayer only
    Only active while Slayer is your primary class.

    How it works

    Triggers: On each Spinning Slash tick that connects

    Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
    • Primary-class only.
    • Two sources do not add; the largest reduction applies.