Darkin · Base

Darkin

Twisted Ascended bound to cursed weapons, Darkin thrive on carnage and devastating critical strikes.

Requirement

Available from the start

Attributes

Life Force65
Strength81
Sorcery0
Defense16
Haste105
Precision3
Ferocity12
Stamina8.8
Flow7
Discipline0

Passives

  • Healing Bonus+50%

    +50% healing

    Effect
    +50% to all incoming healing

    How it works

    Triggers: On any healing you receive

    Amplifies healing arriving from every direction — your own lifesteal and swing-heals as well as heals cast on you by other players.

    Adds upTwo sources of this passive add together.

    • Credit for healing you receive still goes to the healer on the leaderboard, not to you.
  • Ravenous Strike5 · +5% Strength · +5% Sorcery

    On-hit heal: +5 (+ str/sorc scaling)

    On-hit heal
    +5 flat per hit
    Strength scaling
    +5% of strength
    Sorcery scaling
    +5% of sorcery
    Note
    Added to healing from your damaging hits

    How it works

    Triggers: On every landed hit

    Heals you for a flat amount plus a share of Strength and Sorcery each time you connect.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Applied before percentage healing bonuses, so it benefits less from healing amplification than lifesteal does.
  • Innate Attribute Gain×1.05

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.