Range
Melee Classes
Melee is the largest range profile — nine classes that fight entirely at weapon distance with no ranged fallback. It spans every archetype: Assassin and Duelist are fast skirmishers, Juggernaut and Vanguard are built to tank, and Reaper mixes melee weapon hits with Hybrid magic damage. What they share is positioning, not playstyle — every ability on a melee class's bar is built to be used standing next to the target, which is the trade a class makes for the higher single-target damage melee kits tend to carry.
All 9 Melee classes
AssassinPhysicalA silent blade master who thrives on opening strikes and brutal finishers.BrawlerPhysicalA fierce fist-fighter who thrives in close-quarters combat, using raw power and relentless aggression to overwhelm opponents.CyberbladePhysicalAn augmented warrior whose reinforced frame turns raw strength and precision into relentless pressure.DuelistPhysicalA mobile duelist who dances between sword and spear strikes.JuggernautPhysicalA relentless war engine that swings massive blades until nothing stands.PaladinHybridA holy warrior who shields allies and channels divine healing through every strike. Forgoes critical strikes; precision and ferocity are stripped from its kit.ReaperHybridA grim harvester who reaps body and soul alike, weaving physical reach and dark sorcery through every sweep of the scythe.SlayerPhysicalA relentless slayer who excels at taking down powerful foes with a mix of strength and precision.VanguardHybridA stalwart line-holder that drives forward with crushing blows. Forgoes critical strikes; precision and ferocity are stripped from its kit.