Mage
Arcanist
A master of pure arcane energy who amplifies spell power through disciplined mana control.
How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.
This is how Arcanist plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.
Changed on the official server
On the official server these passives are removed, because Endless Skills abilities cover the same job.
- Final Incantation0.8 · 40s cooldown
- Cooldown
- 40s
How it works
Triggers: On a landed hit, once per cooldown
Adds a burst of bonus damage on a cooldown: part flat, part a share of the hit that triggered it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server: Endless Skills replaces it with the Arcanist's hotkey Fireball.
- Arcane Momentum, if the class has it, shortens this cooldown on every kill.
Tier progression
Available from the start
- Mana Regen+2.1%
+2% mana/5s
- Effect
- +2% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Final Incantation0.8 · 40s cooldown
- Cooldown
- 40s
How it works
Triggers: On a landed hit, once per cooldown
Adds a burst of bonus damage on a cooldown: part flat, part a share of the hit that triggered it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server: Endless Skills replaces it with the Arcanist's hotkey Fireball.
- Arcane Momentum, if the class has it, shortens this cooldown on every kill.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
- Class slots
- Applies only while this class is your primary class.
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.55
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.84
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- Mana Regen+2.5%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Final Incantation0.95 · 35s cooldown
- Cooldown
- 35s
How it works
Triggers: On a landed hit, once per cooldown
Adds a burst of bonus damage on a cooldown: part flat, part a share of the hit that triggered it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server: Endless Skills replaces it with the Arcanist's hotkey Fireball.
- Arcane Momentum, if the class has it, shortens this cooldown on every kill.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
- Class slots
- Applies only while this class is your primary class.
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.67
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- Mana Regen+3%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Final Incantation1.1 · 30s cooldown
- Cooldown
- 30s
How it works
Triggers: On a landed hit, once per cooldown
Adds a burst of bonus damage on a cooldown: part flat, part a share of the hit that triggered it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server: Endless Skills replaces it with the Arcanist's hotkey Fireball.
- Arcane Momentum, if the class has it, shortens this cooldown on every kill.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
- Class slots
- Applies only while this class is your primary class.
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.79
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.17
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- Mana Regen+3.4%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Final Incantation1.25 · 25s cooldown
- Cooldown
- 25s
How it works
Triggers: On a landed hit, once per cooldown
Adds a burst of bonus damage on a cooldown: part flat, part a share of the hit that triggered it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server: Endless Skills replaces it with the Arcanist's hotkey Fireball.
- Arcane Momentum, if the class has it, shortens this cooldown on every kill.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
- Class slots
- Applies only while this class is your primary class.
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.9
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.35
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- Mana Regen+3.9%
+4% mana/5s
- Effect
- +4% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Final Incantation1.4 · 20s cooldown
- Cooldown
- 20s
How it works
Triggers: On a landed hit, once per cooldown
Adds a burst of bonus damage on a cooldown: part flat, part a share of the hit that triggered it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server: Endless Skills replaces it with the Arcanist's hotkey Fireball.
- Arcane Momentum, if the class has it, shortens this cooldown on every kill.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
- Class slots
- Applies only while this class is your primary class.
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.

