Mage
Arcanist
A master of pure arcane energy who amplifies spell power through disciplined mana control.
Abilities
- Arcane Orb10s → 6sHurl an orb of raw arcane force that bursts on impact; kills refresh its cooldown via Arcane Momentum.
- Moonfall14sCall a shard of the moon down onto the aim point, cratering everything beneath it.
- Runic Snare20s → 16sTear open a singularity at the point you aim: for 5.2 seconds it hauls in the weakest enemies caught inside it and slows any player standing in the field, then collapses and roots everything in range.
- Final IncantationUltimate80s → 60sUltimate. Open a sky portal over the point you aim and bombard the circle with runic fire, finishing in one enormous blast at its centre. Enemies caught burn for 5 seconds.
Tier progression
Available from the start
- Mana Regen+2.1%
+2% mana/5s
- Effect
- +2% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.55
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.84
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- Mana Regen+2.5%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.67
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- Mana Regen+3%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.79
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.17
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- Mana Regen+3.4%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.9
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.35
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- Mana Regen+3.9%
+4% mana/5s
- Effect
- +4% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source, not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.




