Mage
Arcanist
A master of pure arcane energy who amplifies spell power through disciplined mana control.
Abilities
- Fireball10s → 6sHurl a bolt of arcane fire that erupts on impact; kills refresh its cooldown via Arcane Momentum.
- Meteor14sCall a runic meteor down onto the aim point, blasting everything in the crater.
- Runic Snare20s → 16sCall a runic sigil up out of the ground at the point you aim, erupting for damage and rooting everything inside it for 2 seconds.
- Final IncantationUltimate80s → 60sUltimate. Open a sky portal that rains five giant fireballs and beams runic lasers into the zone.
Tier progression
Available from the start
- Mana Regen+2.1%
+2% mana/5s
- Effect
- +2% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source — not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.28
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.84
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 3
- Mana Regen+2.5%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source — not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.34
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 7
- Mana Regen+3%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source — not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.4
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.17
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 12
- Mana Regen+3.4%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source — not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.46
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.35
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 18
- Mana Regen+3.9%
+4% mana/5s
- Effect
- +4% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Momentum3
Any kill refunds 3s of Fireball's cooldown
- Effect
- Every kill you secure reduces Fireball's remaining cooldown by 3s
How it works
Triggers: On any kill
Shaves time off the remaining Fireball cooldown on every kill, from any damage source — not only kills landed with Fireball itself.
Adds upTwo sources of this passive add together.
- Innate Attribute Gain×0.52
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.