Vanguard
Paladin
A holy warrior who shields allies and channels divine healing through every strike. Forgoes critical strikes; precision and ferocity are stripped from its kit.
How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.
This is how Paladin plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.
Changed on the official server
On the official server these passives are removed, because Endless Skills abilities cover the same job.
- Taunt Aura
Taunt enemies in 10m every 10s
- Effect
- Pulses taunt to enemies within 10m
- Interval
- Pulse every 10s
- Duration
- 3s per taunt
How it works
Triggers: Pulses on a timer
Repeatedly taunts enemies in radius, pulling them off allies without any input from you.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
Tier progression
Available from the start
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Healing Touch0.02 · 8 radius
+2% heal on hit
- Heal
- +2% of source stat
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Taunt Aura
Taunt enemies in 10m every 10s
- Effect
- Pulses taunt to enemies within 10m
- Interval
- Pulse every 10s
- Duration
- 3s per taunt
How it works
Triggers: Pulses on a timer
Repeatedly taunts enemies in radius, pulling them off allies without any input from you.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×0.6
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×3.15
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Healing Touch0.04 · 9 radius
+4% heal on hit
- Heal
- +4% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Taunt Aura
Taunt enemies in 10m every 10s
- Effect
- Pulses taunt to enemies within 10m
- Interval
- Pulse every 10s
- Duration
- 3s per taunt
How it works
Triggers: Pulses on a timer
Repeatedly taunts enemies in radius, pulling them off allies without any input from you.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×0.75
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×3.82
+4 per level
- Per level
- +4
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Healing Touch0.06 · 10 radius
+6% heal on hit
- Heal
- +6% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Taunt Aura
Taunt enemies in 10m every 10s
- Effect
- Pulses taunt to enemies within 10m
- Interval
- Pulse every 10s
- Duration
- 3s per taunt
How it works
Triggers: Pulses on a timer
Repeatedly taunts enemies in radius, pulling them off allies without any input from you.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×0.9
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×4.5
+5 per level
- Per level
- +5
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Healing Touch0.08 · 11 radius
+8% heal on hit
- Heal
- +8% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Taunt Aura
Taunt enemies in 10m every 10s
- Effect
- Pulses taunt to enemies within 10m
- Interval
- Pulse every 10s
- Duration
- 3s per taunt
How it works
Triggers: Pulses on a timer
Repeatedly taunts enemies in radius, pulling them off allies without any input from you.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×1.05
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×5.17
+5 per level
- Per level
- +5
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Healing Touch0.1 · 12 radius
+10% heal on hit
- Heal
- +10% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Taunt Aura
Taunt enemies in 10m every 10s
- Effect
- Pulses taunt to enemies within 10m
- Interval
- Pulse every 10s
- Duration
- 3s per taunt
How it works
Triggers: Pulses on a timer
Repeatedly taunts enemies in radius, pulling them off allies without any input from you.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×1.2
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×5.85
+6 per level
- Per level
- +6
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.

