Vanguard

Paladin

A holy warrior who shields allies and channels divine healing through every strike. Forgoes critical strikes; precision and ferocity are stripped from its kit.

How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.

Public modVanguardHybridMelee

This is how Paladin plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.

Changed on the official server

On the official server these passives are removed, because Endless Skills abilities cover the same job.

  • Taunt Aura

    Taunt enemies in 10m every 10s

    Effect
    Pulses taunt to enemies within 10m
    Interval
    Pulse every 10s
    Duration
    3s per taunt

    How it works

    Triggers: Pulses on a timer

    Repeatedly taunts enemies in radius, pulling them off allies without any input from you.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.

Tier progression

PaladinBase

Available from the start

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled: this archetype never crits.
    Stat points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.02 · 8 radius

    +2% heal on hit

    Heal
    +2% of source stat
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Taunt Aura

    Taunt enemies in 10m every 10s

    Effect
    Pulses taunt to enemies within 10m
    Interval
    Pulse every 10s
    Duration
    3s per taunt

    How it works

    Triggers: Pulses on a timer

    Repeatedly taunts enemies in radius, pulling them off allies without any input from you.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.6

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×3.15

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite PaladinElite

Prestige 5

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled: this archetype never crits.
    Stat points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.04 · 9 radius

    +4% heal on hit

    Heal
    +4% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Taunt Aura

    Taunt enemies in 10m every 10s

    Effect
    Pulses taunt to enemies within 10m
    Interval
    Pulse every 10s
    Duration
    3s per taunt

    How it works

    Triggers: Pulses on a timer

    Repeatedly taunts enemies in radius, pulling them off allies without any input from you.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.75

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×3.82

    +4 per level

    Per level
    +4

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master PaladinMaster

Prestige 10

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled: this archetype never crits.
    Stat points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.06 · 10 radius

    +6% heal on hit

    Heal
    +6% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Taunt Aura

    Taunt enemies in 10m every 10s

    Effect
    Pulses taunt to enemies within 10m
    Interval
    Pulse every 10s
    Duration
    3s per taunt

    How it works

    Triggers: Pulses on a timer

    Repeatedly taunts enemies in radius, pulling them off allies without any input from you.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.9

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×4.5

    +5 per level

    Per level
    +5

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary PaladinLegendary

Prestige 15

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled: this archetype never crits.
    Stat points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.08 · 11 radius

    +8% heal on hit

    Heal
    +8% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Taunt Aura

    Taunt enemies in 10m every 10s

    Effect
    Pulses taunt to enemies within 10m
    Interval
    Pulse every 10s
    Duration
    3s per taunt

    How it works

    Triggers: Pulses on a timer

    Repeatedly taunts enemies in radius, pulling them off allies without any input from you.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×1.05

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×5.17

    +5 per level

    Per level
    +5

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted PaladinExalted

Prestige 20

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled: this archetype never crits.
    Stat points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.1 · 12 radius

    +10% heal on hit

    Heal
    +10% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Taunt Aura

    Taunt enemies in 10m every 10s

    Effect
    Pulses taunt to enemies within 10m
    Interval
    Pulse every 10s
    Duration
    3s per taunt

    How it works

    Triggers: Pulses on a timer

    Repeatedly taunts enemies in radius, pulling them off allies without any input from you.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Paladin and Vanguard: Endless Skills replaces it with a hotkey taunt, which is far easier to aim but must be pressed.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×1.2

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×5.85

    +6 per level

    Per level
    +6

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.