Vanguard

Paladin

A holy warrior who shields allies and channels divine healing through every strike. Forgoes critical strikes; precision and ferocity are stripped from its kit.

Tier progression

PaladinBase

Available from the start

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.02 · 8 radius

    +2% heal on hit

    Heal
    +2% of source stat
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.6

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.57

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite PaladinElite

Prestige 3

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.04 · 9 radius

    +4% heal on hit

    Heal
    +4% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.75

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.91

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master PaladinMaster

Prestige 7

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.06 · 10 radius

    +6% heal on hit

    Heal
    +6% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.9

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.25

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary PaladinLegendary

Prestige 12

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.08 · 11 radius

    +8% heal on hit

    Heal
    +8% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×1.05

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.59

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted PaladinExalted

Prestige 18

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Healing Touch0.1 · 12 radius

    +10% heal on hit

    Heal
    +10% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×1.2

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.92

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.