Range

Melee / Range Classes

Melee/Range is the smallest and most flexible profile — three classes whose kit genuinely switches between close combat and ranged options depending on the ability on cooldown. Adventurer opens with the melee gap-closer Lunge but finishes with the ranged Siphoning Shot, BattleMage leaps into range with Leap before laying down ranged Arcane Corrosion, and Necromancer alternates between the melee-adjacent Cursed Skull and its ranged summon control. None of the three commit to a single engagement distance the way a pure Melee or Range class does, which makes them the most situational classes to master and the hardest to counter-pick against.