Range
Melee / Range Classes
Melee/Range is the smallest and most flexible profile — three classes whose kit genuinely switches between close combat and ranged options depending on the ability on cooldown. Adventurer opens with the melee gap-closer Lunge but finishes with the ranged Siphoning Shot, BattleMage leaps into range with Leap before laying down ranged Arcane Corrosion, and Necromancer alternates between the melee-adjacent Cursed Skull and its ranged summon control. None of the three commit to a single engagement distance the way a pure Melee or Range class does, which makes them the most situational classes to master and the hardest to counter-pick against.
All 3 Melee / Range classes
AdventurerHybridA flexible pathfinder who blends martial training with survival instincts.BattleMageMagicA relentless arcane warrior who draws devastating power from the brink of death, blending melee combat with volatile sorcery.NecromancerMagicA dark spellcaster who channels forbidden arcane force through staves.