BattleMage

BattleMage

A relentless arcane warrior who draws devastating power from the brink of death, blending melee combat with volatile sorcery.

Tier progression

BattleMageBase

Available from the start

  • Health Regen+2.1%

    +2% HP/5s

    Effect
    +2% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Arcane Dominance+4%

    +4% Sorcery from bonus HP

    Effect
    +4% of bonus HP added as Sorcery
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Innate Attribute Gain×0.6

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.75

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite BattleMageElite

Prestige 3

  • Health Regen+2.5%

    +3% HP/5s

    Effect
    +3% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Arcane Dominance+5%

    +5% Sorcery from bonus HP

    Effect
    +5% of bonus HP added as Sorcery
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Innate Attribute Gain×0.75

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.13

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master BattleMageMaster

Prestige 7

  • Health Regen+3%

    +3% HP/5s

    Effect
    +3% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Arcane Dominance+6%

    +6% Sorcery from bonus HP

    Effect
    +6% of bonus HP added as Sorcery
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Innate Attribute Gain×0.9

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.5

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary BattleMageLegendary

Prestige 12

  • Health Regen+3.4%

    +3% HP/5s

    Effect
    +3% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Arcane Dominance+7%

    +7% Sorcery from bonus HP

    Effect
    +7% of bonus HP added as Sorcery
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Innate Attribute Gain×1.05

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.88

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted BattleMageExalted

Prestige 18

  • Health Regen+3.9%

    +4% HP/5s

    Effect
    +4% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Arcane Dominance+8%

    +8% Sorcery from bonus HP

    Effect
    +8% of bonus HP added as Sorcery
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Innate Attribute Gain×1.2

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×3.25

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.