Skirmisher
Adventurer
A flexible pathfinder who blends martial training with survival instincts.
Abilities
- Lunge8sDash forward with a driving thrust, damaging everything caught along the lunge corridor.
- Endurance26s → 18sRaise a stamina-fueled shield that absorbs incoming damage for a short window.
- Siphoning Shot22s → 18sSlash out a piercing blade bolt that damages every enemy in its path and siphons stamina from stamina-bearers into your own reserves; stamina beyond your max becomes a shield. Mobs give a flat trickle.
- Heroic ResolveUltimate65s → 45sUltimate. Surge with heroic might, boosting all of your core attributes for the duration.
Tier progression
Available from the start
- XP Bonus+8.75%
+9% XP gain
- Effect
- +9% XP gain on kill
How it works
Triggers: On every kill that awards XP
Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck — all three sum into one multiplier rather than multiplying each other.
Adds upTwo sources of this passive add together.
- Charge Rate+35%
+35% charge rate
- Effect
- +35% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Adrenaline+56% · below 20% · 2s · 30s cooldown
+56% stamina below 20% stamina (30s cd)
- Effect
- Restore +56% stamina over 2s when below 20% stamina
- Cooldown
- 30s
How it works
Triggers: When stamina drops below the threshold
An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.
- Innate Attribute Gain×0.3
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.49
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 3
- XP Bonus+10.63%
+11% XP gain
- Effect
- +11% XP gain on kill
How it works
Triggers: On every kill that awards XP
Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck — all three sum into one multiplier rather than multiplying each other.
Adds upTwo sources of this passive add together.
- Charge Rate+42.5%
+43% charge rate
- Effect
- +43% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Adrenaline+68% · below 20% · 2s · 30s cooldown
+68% stamina below 20% stamina (30s cd)
- Effect
- Restore +68% stamina over 2s when below 20% stamina
- Cooldown
- 30s
How it works
Triggers: When stamina drops below the threshold
An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.
- Innate Attribute Gain×0.39
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.59
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 7
- XP Bonus+12.5%
+13% XP gain
- Effect
- +13% XP gain on kill
How it works
Triggers: On every kill that awards XP
Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck — all three sum into one multiplier rather than multiplying each other.
Adds upTwo sources of this passive add together.
- Charge Rate+50%
+50% charge rate
- Effect
- +50% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Adrenaline+80% · below 20% · 2s · 30s cooldown
+80% stamina below 20% stamina (30s cd)
- Effect
- Restore +80% stamina over 2s when below 20% stamina
- Cooldown
- 30s
How it works
Triggers: When stamina drops below the threshold
An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.
- Innate Attribute Gain×0.45
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.7
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 12
- XP Bonus+14.37%
+14% XP gain
- Effect
- +14% XP gain on kill
How it works
Triggers: On every kill that awards XP
Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck — all three sum into one multiplier rather than multiplying each other.
Adds upTwo sources of this passive add together.
- Charge Rate+57.5%
+57% charge rate
- Effect
- +57% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Adrenaline+92% · below 20% · 2s · 30s cooldown
+92% stamina below 20% stamina (30s cd)
- Effect
- Restore +92% stamina over 2s when below 20% stamina
- Cooldown
- 30s
How it works
Triggers: When stamina drops below the threshold
An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.
- Innate Attribute Gain×0.54
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.81
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 18
- XP Bonus+16.25%
+16% XP gain
- Effect
- +16% XP gain on kill
How it works
Triggers: On every kill that awards XP
Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck — all three sum into one multiplier rather than multiplying each other.
Adds upTwo sources of this passive add together.
- Charge Rate+65%
+65% charge rate
- Effect
- +65% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Adrenaline+104% · below 20% · 2s · 30s cooldown
+104% stamina below 20% stamina (30s cd)
- Effect
- Restore +104% stamina over 2s when below 20% stamina
- Cooldown
- 30s
How it works
Triggers: When stamina drops below the threshold
An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.
- Innate Attribute Gain×0.6
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.91
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
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