Endless Leveling Core
Healing Touch
TriggersChance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
How it reads on each carrier
10 distinct readings
10 carriers ship this passive, resolving into 10 distinct values depending on which one carries it.
+4% heal on hit
- Heal
- +4% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+6% heal on hit
- Heal
- +6% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+8% heal on hit
- Heal
- +8% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+10% heal on hit
- Heal
- +10% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+30% heal on hit
- Heal
- +30% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+40% heal on hit
- Heal
- +40% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+50% heal on hit
- Heal
- +50% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+60% heal on hit
- Heal
- +60% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
+70% heal on hit
- Heal
- +70% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%