Endless Leveling Core

Healing Touch

TriggersChance on hit, once per internal cooldown

A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

  • Your own share is reduced relative to what allies receive.

How it reads on each carrier

10 distinct readings

10 carriers ship this passive, resolving into 10 distinct values depending on which one carries it.

+2% heal on hit

Heal
+2% of source stat
Self effectiveness
+25%

+4% heal on hit

Heal
+4% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+6% heal on hit

Heal
+6% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+8% heal on hit

Heal
+8% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+10% heal on hit

Heal
+10% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+30% heal on hit

Heal
+30% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+40% heal on hit

Heal
+40% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+50% heal on hit

Heal
+50% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+60% heal on hit

Heal
+60% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%

+70% heal on hit

Heal
+70% of source stat
Targets
Split between you + 2 lowest-HP allies
Trigger
+50% chance on hit, once per 2000ms
Self effectiveness
+25%