Support

Priest

A divine seer who empowers magic through foresight and blessing, excelling in sustained spellcasting.

The healing support — where Magistrate shields, Priest restores.

Tier progression

PriestBase

Available from the start

  • Healing Touch0.3 · 8 radius

    +30% heal on hit

    Heal
    +30% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Innate Attribute Gain×1.75

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.7

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite PriestElite

Prestige 3

  • Healing Touch0.4 · 9 radius

    +40% heal on hit

    Heal
    +40% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Innate Attribute Gain×2.13

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.85

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master PriestMaster

Prestige 7

  • Healing Touch0.5 · 10 radius

    +50% heal on hit

    Heal
    +50% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Innate Attribute Gain×2.5

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary PriestLegendary

Prestige 12

  • Healing Touch0.6 · 11 radius

    +60% heal on hit

    Heal
    +60% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Innate Attribute Gain×2.88

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.15

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted PriestExalted

Prestige 18

  • Healing Touch0.7 · 12 radius

    +70% heal on hit

    Heal
    +70% of source stat
    Targets
    Split between you + 2 lowest-HP allies
    Trigger
    +50% chance on hit, once per 2000ms
    Self effectiveness
    +25%

    How it works

    Triggers: Chance on hit, once per internal cooldown

    A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.

    • Your own share is reduced relative to what allies receive.
  • Innate Attribute Gain×3.25

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.3

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.

Notes

  • The healing support — where Magistrate shields, Priest restores.