Support
Priest
A divine seer who empowers magic through foresight and blessing, excelling in sustained spellcasting.
The healing support — where Magistrate shields, Priest restores.
Abilities
- Heal8sMend yourself and up to two nearby allies.
- Healing Zone26s → 18sPlant a healing zone that pulses restoration to allies every 2s for 12s.
- Holy Grounds22s → 18sConsecrate the ground ahead: enemies inside are blasted on cast and slowed while they stand in it; allies inside are blessed with bonus haste.
- Holy FireUltimate50s → 30sUltimate. Drop a giant holy meteor that blasts and burns the zone (5s).
Tier progression
Available from the start
- Healing Touch0.3 · 8 radius
+30% heal on hit
- Heal
- +30% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Innate Attribute Gain×1.75
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.7
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 3
- Healing Touch0.4 · 9 radius
+40% heal on hit
- Heal
- +40% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Innate Attribute Gain×2.13
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.85
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 7
- Healing Touch0.5 · 10 radius
+50% heal on hit
- Heal
- +50% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Innate Attribute Gain×2.5
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 12
- Healing Touch0.6 · 11 radius
+60% heal on hit
- Heal
- +60% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Innate Attribute Gain×2.88
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.15
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 18
- Healing Touch0.7 · 12 radius
+70% heal on hit
- Heal
- +70% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Innate Attribute Gain×3.25
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.3
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Notes
- The healing support — where Magistrate shields, Priest restores.