Endless Leveling Core

Second Wind

TriggersWhen a hit would drop you below the threshold

Checks your predicted health after the incoming hit, not before, so it can catch a blow that would otherwise have killed you. The heal lands over time rather than instantly.

DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

  • Because the heal is spread over its duration, sustained incoming damage can outpace it.
  • With several sources the threshold, duration and cooldown are averaged rather than summed.

How it reads on each carrier

12 distinct readings

12 carriers ship this passive, resolving into 12 distinct values depending on which one carries it.

+33% heal below 20% HP (60s cd)

Effect
Restore +33% HP over 10s when below 20% HP
Cooldown
60s

+42% heal below 25% HP (50s cd)

Effect
Restore +42% HP over 12s when below 25% HP
Cooldown
50s

+28% heal below 20% HP (65s cd)

Effect
Restore +28% HP over 10s when below 20% HP
Cooldown
65s

+58% heal below 30% HP (40s cd)

Effect
Restore +58% HP over 15s when below 30% HP
Cooldown
40s

+32% heal below 20% HP (60s cd)

Effect
Restore +32% HP over 10s when below 20% HP
Cooldown
60s

+65% heal below 30% HP (35s cd)

Effect
Restore +65% HP over 15s when below 30% HP
Cooldown
35s

+33% heal below 20% HP (60s cd)

Effect
Restore +33% HP over 15s when below 20% HP
Cooldown
60s

+55% heal below 25% HP (55s cd)

Effect
Restore +55% HP over 15s when below 25% HP
Cooldown
55s

+50% heal below 20% HP (50s cd)

Effect
Restore +50% HP over 12s when below 20% HP
Cooldown
50s

+65% heal below 30% HP (50s cd)

Effect
Restore +65% HP over 16s when below 30% HP
Cooldown
50s

+60% heal below 25% HP (45s cd)

Effect
Restore +60% HP over 12s when below 25% HP
Cooldown
45s

+75% heal below 30% HP (40s cd)

Effect
Restore +75% HP over 14s when below 30% HP
Cooldown
40s