Endless Leveling Core
Second Wind
TriggersWhen a hit would drop you below the threshold
Checks your predicted health after the incoming hit, not before, so it can catch a blow that would otherwise have killed you. The heal lands over time rather than instantly.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Because the heal is spread over its duration, sustained incoming damage can outpace it.
- With several sources the threshold, duration and cooldown are averaged rather than summed.
Carried by
12 sources
How it reads on each carrier
12 distinct readings
12 carriers ship this passive, resolving into 12 distinct values depending on which one carries it.
+33% heal below 20% HP (60s cd)
- Effect
- Restore +33% HP over 10s when below 20% HP
- Cooldown
- 60s
+42% heal below 25% HP (50s cd)
- Effect
- Restore +42% HP over 12s when below 25% HP
- Cooldown
- 50s
+28% heal below 20% HP (65s cd)
- Effect
- Restore +28% HP over 10s when below 20% HP
- Cooldown
- 65s
+58% heal below 30% HP (40s cd)
- Effect
- Restore +58% HP over 15s when below 30% HP
- Cooldown
- 40s
+32% heal below 20% HP (60s cd)
- Effect
- Restore +32% HP over 10s when below 20% HP
- Cooldown
- 60s
+65% heal below 30% HP (35s cd)
- Effect
- Restore +65% HP over 15s when below 30% HP
- Cooldown
- 35s
+33% heal below 20% HP (60s cd)
- Effect
- Restore +33% HP over 15s when below 20% HP
- Cooldown
- 60s
+55% heal below 25% HP (55s cd)
- Effect
- Restore +55% HP over 15s when below 25% HP
- Cooldown
- 55s
+50% heal below 20% HP (50s cd)
- Effect
- Restore +50% HP over 12s when below 20% HP
- Cooldown
- 50s
+65% heal below 30% HP (50s cd)
- Effect
- Restore +65% HP over 16s when below 30% HP
- Cooldown
- 50s
+60% heal below 25% HP (45s cd)
- Effect
- Restore +60% HP over 12s when below 25% HP
- Cooldown
- 45s
+75% heal below 30% HP (40s cd)
- Effect
- Restore +75% HP over 14s when below 30% HP
- Cooldown
- 40s