Dragonborn · Tier 1

Drake Marauder

A Dragonborn predator who channels draconic might into relentless devastating blows, striking with overwhelming force.

Requirement

Prestige 5 · Strength + Sorcery 150

Attributes

Life Force148.2
Strength72.05
Sorcery11
Defense103.2
Haste102.3
Precision3.6
Ferocity19.2
Stamina11.55
Flow11.55
Discipline0

Passives

  • Swiftness0.06 · 5s · max 5 stacks

    +6% speed (5 stacks, 5s)

    Effect
    +6% movement speed per stack
    Stacks
    Up to 5 stacks, each lasting 5s

    How it works

    Triggers: On kill

    Each kill adds a movement-speed stack; stacks expire individually on their own timers, so sustained killing keeps you fast and a lull bleeds the stacks off one by one.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Second Wind+28% · below 20% · 10s · 65s cooldown

    +28% heal below 20% HP (65s cd)

    Effect
    Restore +28% HP over 10s when below 20% HP
    Cooldown
    65s

    How it works

    Triggers: When a hit would drop you below the threshold

    Checks your predicted health after the incoming hit, not before, so it can catch a blow that would otherwise have killed you. The heal lands over time rather than instantly.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Because the heal is spread over its duration, sustained incoming damage can outpace it.
    • With several sources the threshold, duration and cooldown are averaged rather than summed.
  • Innate Attribute Gain×1.2

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.