Human · Tier 2
Human Conqueror
A battle-forged warleader who amplifies critical devastation through strength or sorcery mastery.
Requirement
Prestige 10 · Strength + Sorcery 225
Attributes
Passives
- XP Bonus+27.5%
+28% XP gain
- Effect
- +28% XP gain on kill
How it works
Triggers: On every kill that awards XP
Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck — all three sum into one multiplier rather than multiplying each other.
Adds upTwo sources of this passive add together.
- Health Regen+4%
+4% HP/5s
- Effect
- +4% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Adrenaline+90% · below 20% · 3s · 38s cooldown
+90% stamina below 20% stamina (38s cd)
- Effect
- Restore +90% stamina over 3s when below 20% stamina
- Cooldown
- 38s
How it works
Triggers: When stamina drops below the threshold
An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.
- Innate Attribute Gain×2.1
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Other forms