Human · Tier 1

Human Raider

A ruthless combat specialist who turns raw force or arcane talent into devastating critical damage.

Requirement

Prestige 5 · Strength + Sorcery 150

Attributes

Life Force127.4
Strength62.7
Sorcery11
Defense34.4
Haste110
Precision7.2
Ferocity16.8
Stamina7.7
Flow15.4
Discipline0

Passives

  • XP Bonus+20%

    +20% XP gain

    Effect
    +20% XP gain on kill

    How it works

    Triggers: On every kill that awards XP

    Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck — all three sum into one multiplier rather than multiplying each other.

    Adds upTwo sources of this passive add together.

  • Health Regen+3.5%

    +4% HP/5s

    Effect
    +4% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Adrenaline+70% · below 20% · 3s · 42s cooldown

    +70% stamina below 20% stamina (42s cd)

    Effect
    Restore +70% stamina over 3s when below 20% stamina
    Cooldown
    42s

    How it works

    Triggers: When stamina drops below the threshold

    An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.

  • Innate Attribute Gain×1.7

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.