Endless Leveling Core

Health Regen

TriggersTicks out of combat

Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

  • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
  • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.

How it reads on each carrier

15 distinct readings

25 carriers ship this passive, resolving into 15 distinct values depending on which one carries it.

+4% HP/5s

Effect
+4% HP restored every 5 seconds

+6% HP/5s

Effect
+6% HP restored every 5 seconds

+2% HP/5s

Effect
+2% HP restored every 5 seconds

+3% HP/5s

Effect
+3% HP restored every 5 seconds

+4% HP/5s

Effect
+4% HP restored every 5 seconds

+4% HP/5s

Effect
+4% HP restored every 5 seconds

+3% HP/5s

Effect
+3% HP restored every 5 seconds

+3% HP/5s

Effect
+3% HP restored every 5 seconds

+4% HP/5s

Effect
+4% HP restored every 5 seconds

+3% HP/5s

Effect
+3% HP restored every 5 seconds

+5% HP/5s

Effect
+5% HP restored every 5 seconds

+5% HP/5s

Effect
+5% HP restored every 5 seconds