Iceborn · Final

Iceborn Frostlord

The absolute ruler of frozen war, fusing titan endurance with ragnarok-level critical annihilation.

Requirement

Prestige 20 · Life Force 300, Stamina 75, Strength 375

Attributes

Life Force351.2
Strength74.78
Sorcery21.78
Defense92.04
Haste141.57
Precision18.43
Ferocity18.43
Stamina22.02
Flow11.01
Discipline0

Passives

  • Health Regen+5%

    +5% HP/5s

    Effect
    +5% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Berzerker+45% · below 35%

    +45% damage below 35% HP

    Effect
    +45% bonus damage while below 35% HP

    How it works

    Triggers: While below the health threshold

    The bonus is not a flat cliff at the threshold — it scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Retaliation+34% · 20s cooldown

    +34% reflect (4s window, 20s cd)

    Effect
    Reflect +34% of damage stored over 4s back to attacker
    Cooldown
    20s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Innate Attribute Gain×2.9

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.