Iceborn · Tier 2

Iceborn Titan

An unstoppable mountain of ice and wrath, advancing through battle with inexhaustible endurance.

Requirement

Prestige 10 · Life Force 225, Stamina 225

Attributes

Life Force171.32
Strength56.78
Sorcery16.54
Defense63.48
Haste108.9
Precision11.52
Ferocity11.52
Stamina16.94
Flow8.47
Discipline0

Passives

  • Health Regen+4.2%

    +4% HP/5s

    Effect
    +4% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Retaliation+30% · 22s cooldown

    +30% reflect (4s window, 22s cd)

    Effect
    Reflect +30% of damage stored over 4s back to attacker
    Cooldown
    22s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Innate Attribute Gain×2.35

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.