Install, command and tuning reference for server operators running Endless Fates. For how the system plays — tiers, sets, stats, drops and leveling — see the Endless Fates gameplay guide.
- Plugin version: 0.25.1
- Author: Airijko
Requirements
| Dependency | Version | Type |
|---|---|---|
| EndlessLevelingCore | v8.10.0+ | Required |
Fates are personal and non-tradeable; player state (inventory, loadout, wallets) persists per player and is recomputed for online players on reload.
Admin Commands
All /fates admin … commands require server OP status.
| Command | Effect |
|---|---|
/fates admin grant <player> <currency> <amount> | Award currency |
/fates admin roll <player> [setId] [slot] | Generate & grant a random fate |
/fates admin reset <player> | Wipe a player's inventory, loadout & currency |
/fates admin sets | List loaded set definitions |
/fates admin reload | Reload set JSONs; recompute online players |
/fates admin testpopup <fates|banked> | Preview a reward popup |
/fates admin wipeall CONFIRM | Danger: wipe every player's state |
Grant currency keys: essence/common, elite, legendary, mythic, cores.
Permissions
There are no per-command permission nodes. Player commands are available to everyone; all /fates admin … commands require server OP status.
Configuration & Tuning
Set definitions live in per-set JSON files. After editing them, run /fates admin reload to reload the set JSONs and recompute online players' bonuses — no restart required.
Tunable systems (see the gameplay guide for the live defaults and formulas):
- Drop rates — base chance, prestige scaling, hard cap, elite/boss bracket multipliers, multi-drop and tier-up odds.
- Pity — dry-kill ramp/guarantee thresholds and the prestige-10+ forced-S threshold.
- Leveling — the
3 × (level + 1)² × tierMultcurve and per-tier multipliers. - Salvage — the 70% refund ratio and per-tier intrinsic XP.
- Currency payouts — essence/core amounts per claim and the prestige-weighted tier mix.
Integrations
- Required: EndlessLevelingCore v8.10.0+.
- Optional: Endless Daily/Weekly Quest Rewards (essence & core payouts), Dungeon claim events (fate reward packs on boss kills).
- Stats inject into Endless Leveling's attribute system;
Weapon Bonus Damage %splits into Strength% / Sorcery% based on the active weapon.