Server Admin

Endless Rifts

Requirements, staff spawn/management commands and integrations.

Gameplay GuideView the players side of Endless Rifts

Last updated

Install and staff-command reference for server operators running Endless Rifts. For how gates and rifts play — tiers, the S-Gate event, rewards and spawn behavior — see the Endless Rifts gameplay guide.

  • Plugin version: 4.14.1 (plugin name EndlessRifts)

Requirements

PluginVersionType
EndlessLevelingCore≥ 9.20.0Required
MajorDungeons≥ 0.4.4Optional
Endgame & QoL≥ 4.1.1Optional
OrbisGuard≥ 0.8.8Optional
SimpleClaims≥ 1.0.34Optional

Gates spawn on their own and keep a minimum number active. The spawn worlds, intervals, lifetimes and protected-zone buffers are listed under Spawn rules and lifetime in the gameplay guide.


Dungeon Gate Commands (staff)

Rooted at /gate (aliases g, elgate). Spawning and management commands are staff tools.

CommandDescription
/gate dungeon spawn <E|D|C|B|A|S|random>Spawn a dungeon gate near you
/gate dungeon give <d1|d2|d3|swamp|frozen|void|all> <E-S>Give portal items for a dungeon and rank
/gate dungeon blocks <list|remove-nearest|remove-all>Manage placed gate portal blocks
/gate dungeon instances <list|delete <id>>Inspect or delete persisted gate instances
/gate dungeon deleteinstancesRemove all tracked dungeon instances
/gate dungeon returnposList return-portal coordinates in this world
/gate dungeon debug prevententer <true|false|status>Block or allow gate entry (testing)

Portal keys for /gate dungeon give: d1 / d2 / d3 are Major Dungeons I to III, swamp / frozen / void are the Endgame dungeons, and all grants every supported portal for the chosen rank.


Outbreak / Wave Gate Commands (staff)

Rooted at /gate outbreak (primary name; wave and its variants still work as legacy aliases).

CommandDescription
/gate outbreak <E-S|random>Schedule a natural wave gate countdown nearby
/gate outbreak spawn <rank>Spawn a wave portal with the normal start countdown
/gate outbreak test <rank>Start a wave immediately, no countdown
/gate outbreak testcombo <rank>Spawn a dungeon gate linked to a wave gate
/gate outbreak clearcomboClear linked dungeon + wave countdowns
/gate outbreak start <rank> · stop · status · skipControl an active wave sequence
/gate outbreak clearparticlesClear stuck wave portal visuals in this world

Hybrid Gate Commands (staff)

A hybrid gate is a dungeon gate forcibly linked to a wave/outbreak countdown — the dungeon stays sealed until the linked waves clear.

CommandDescription
/gate hybrid spawn <S|A|B|C|D|E>Force-spawn a hybrid gate (dungeon + linked wave countdown) near you
/gate outbreak clearcomboClear a linked hybrid gate's locks/countdowns

Aliases for /gate hybrid: hybrids, hybridgate, hybridgates, combo, combogate.

Outbreak wave files (waves/wave_a.jsonwave_s.json) are editable in-game through EL-Core's Wave Maker — /lvl waves, library rift_outbreak.


Integrations

PluginTypeUse
EndlessLeveling CoreRequiredGate routing, mob level scaling, dungeon XP banking, parties
Endless GuildsOptionalS-Gate managed parties (shared XP, held seats on disconnect)
EndlessEliteMobsOptionalElite promotions inside tier-tagged gates
Major DungeonsOptionalMajor Dungeon I to III portals
Endgame & QoLOptionalSwamp, Frozen and Void Golem dungeon portals
OrbisGuard / SimpleClaimsOptionalKeeps gate spawns clear of protected land