Juggernaut
Juggernaut
A relentless war engine that swings massive blades until nothing stands.
Abilities
- Crushing Blow6sWind up a heavy triangular slam in front of you, smashing everything caught. Deals a huge bonus if it catches a lone, isolated target.
- Quake15sSlam the ground for a shockwave that scales with your health.
- Ground Pound14s → 10sLeap up and pound straight down, blasting the impact zone and slowing everything caught.
- Seismic WrathUltimate80s → 60sUltimate. Front-flip and crash down onto your target (stun 3s), then quake aftershocks for 16s; each target ramps your strength.
Tier progression
Available from the start
- Primal Dominance+4%
+4% Strength from bonus HP
- Effect
- +4% of bonus HP added as Strength
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only — the class's base health does not convert.
- Health Regen+2.8%
+3% HP/5s
- Effect
- +3% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Knockback Resistance+60%
+60% knockback resist
- Effect
- +60% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×2.1
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.84
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 3
- Primal Dominance+5%
+5% Strength from bonus HP
- Effect
- +5% of bonus HP added as Strength
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only — the class's base health does not convert.
- Health Regen+3.4%
+3% HP/5s
- Effect
- +3% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Knockback Resistance+60%
+60% knockback resist
- Effect
- +60% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×2.55
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 7
- Primal Dominance+6%
+6% Strength from bonus HP
- Effect
- +6% of bonus HP added as Strength
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only — the class's base health does not convert.
- Health Regen+4%
+4% HP/5s
- Effect
- +4% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Knockback Resistance+60%
+60% knockback resist
- Effect
- +60% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×3
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.17
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 12
- Primal Dominance+7%
+7% Strength from bonus HP
- Effect
- +7% of bonus HP added as Strength
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only — the class's base health does not convert.
- Health Regen+4.6%
+5% HP/5s
- Effect
- +5% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Knockback Resistance+60%
+60% knockback resist
- Effect
- +60% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×3.45
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.35
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 18
- Primal Dominance+8%
+8% Strength from bonus HP
- Effect
- +8% of bonus HP added as Strength
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only — the class's base health does not convert.
- Health Regen+5.2%
+5% HP/5s
- Effect
- +5% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Knockback Resistance+60%
+60% knockback resist
- Effect
- +60% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×3.9
+4 per level
- Per level
- +4
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.