Juggernaut

Juggernaut

A relentless war engine that swings massive blades until nothing stands.

Tier progression

JuggernautBase

Available from the start

  • Primal Dominance+4%

    +4% Strength from bonus HP

    Effect
    +4% of bonus HP added as Strength
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Health Regen+2.8%

    +3% HP/5s

    Effect
    +3% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Knockback Resistance+60%

    +60% knockback resist

    Effect
    +60% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×2.1

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.84

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite JuggernautElite

Prestige 3

  • Primal Dominance+5%

    +5% Strength from bonus HP

    Effect
    +5% of bonus HP added as Strength
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Health Regen+3.4%

    +3% HP/5s

    Effect
    +3% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Knockback Resistance+60%

    +60% knockback resist

    Effect
    +60% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×2.55

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.02

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master JuggernautMaster

Prestige 7

  • Primal Dominance+6%

    +6% Strength from bonus HP

    Effect
    +6% of bonus HP added as Strength
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Health Regen+4%

    +4% HP/5s

    Effect
    +4% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Knockback Resistance+60%

    +60% knockback resist

    Effect
    +60% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×3

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.17

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary JuggernautLegendary

Prestige 12

  • Primal Dominance+7%

    +7% Strength from bonus HP

    Effect
    +7% of bonus HP added as Strength
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Health Regen+4.6%

    +5% HP/5s

    Effect
    +5% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Knockback Resistance+60%

    +60% knockback resist

    Effect
    +60% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×3.45

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.35

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted JuggernautExalted

Prestige 18

  • Primal Dominance+8%

    +8% Strength from bonus HP

    Effect
    +8% of bonus HP added as Strength
    On-hit slow
    reduces target haste by 20% for 2s

    How it works

    Triggers: Always active, plus an on-hit slow

    Converts a share of your bonus health into Strength, turning survivability stacking into offence, and slows what you hit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Reads BONUS health only — the class's base health does not convert.
  • Health Regen+5.2%

    +5% HP/5s

    Effect
    +5% HP restored every 5 seconds

    How it works

    Triggers: Ticks out of combat

    Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Suppressed entirely while you are in combat — taking or dealing damage stops it, so it never contributes during a fight.
    • Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
  • Knockback Resistance+60%

    +60% knockback resist

    Effect
    +60% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×3.9

    +4 per level

    Per level
    +4

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.5

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.