Skirmisher · Juggernaut

Brawler

A fierce fist-fighter who thrives in close-quarters combat, using raw power and relentless aggression to overwhelm opponents.

Tier progression

BrawlerBase

Available from the start

  • Retaliation+40% · 20s cooldown

    +40% reflect (5s window, 20s cd)

    Effect
    Reflect +40% of damage stored over 5s back to attacker
    Cooldown
    20s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Berzerker+20% · below 40%

    +20% damage below 40% HP

    Effect
    +20% bonus damage while below 40% HP

    How it works

    Triggers: While below the health threshold

    The bonus is not a flat cliff at the threshold — it scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Innate Attribute Gain×1.75

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.6

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite BrawlerElite

Prestige 3

  • Retaliation+45% · 17.5s cooldown

    +45% reflect (5s window, 17.5s cd)

    Effect
    Reflect +45% of damage stored over 5s back to attacker
    Cooldown
    17.5s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Berzerker+25% · below 40%

    +25% damage below 40% HP

    Effect
    +25% bonus damage while below 40% HP

    How it works

    Triggers: While below the health threshold

    The bonus is not a flat cliff at the threshold — it scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Innate Attribute Gain×2.13

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.75

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master BrawlerMaster

Prestige 7

  • Retaliation+50% · 15s cooldown

    +50% reflect (5s window, 15s cd)

    Effect
    Reflect +50% of damage stored over 5s back to attacker
    Cooldown
    15s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Berzerker+30% · below 40%

    +30% damage below 40% HP

    Effect
    +30% bonus damage while below 40% HP

    How it works

    Triggers: While below the health threshold

    The bonus is not a flat cliff at the threshold — it scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Innate Attribute Gain×2.5

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.9

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary BrawlerLegendary

Prestige 12

  • Retaliation+55% · 12.5s cooldown

    +55% reflect (5s window, 12.5s cd)

    Effect
    Reflect +55% of damage stored over 5s back to attacker
    Cooldown
    12.5s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Berzerker+35% · below 40%

    +35% damage below 40% HP

    Effect
    +35% bonus damage while below 40% HP

    How it works

    Triggers: While below the health threshold

    The bonus is not a flat cliff at the threshold — it scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Innate Attribute Gain×2.88

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.05

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted BrawlerExalted

Prestige 18

  • Retaliation+60% · 10s cooldown

    +60% reflect (5s window, 10s cd)

    Effect
    Reflect +60% of damage stored over 5s back to attacker
    Cooldown
    10s

    How it works

    Triggers: Damage taken, released on your next hit

    Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect — you must connect to spend it.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • The bank expires on its own window; taking a hit and then not swinging wastes it.
    • Goes on cooldown once spent.
  • Berzerker+40% · below 40%

    +40% damage below 40% HP

    Effect
    +40% bonus damage while below 40% HP

    How it works

    Triggers: While below the health threshold

    The bonus is not a flat cliff at the threshold — it scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Innate Attribute Gain×3.25

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.2

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.