Skirmisher · Juggernaut
Brawler
A fierce fist-fighter who thrives in close-quarters combat, using raw power and relentless aggression to overwhelm opponents.
Abilities
- Focus Punch18s → 10sDash-punch through your target; recast within 4s to strike again, carrying on to the next enemy if the first one drops.
- Counter Stance16s → 12sBrace for 2.5s, taking far less damage and storing what you absorb. Recast, or let it end, to blink to the nearest enemy and pay it back as one shockwave punch.
- Phantom Stand18s → 14sFor 10s you are shadowed by a phantom: a share of all damage you deal is echoed again, and you move faster.
- Fist BarrageUltimate50s → 30sUltimate. Unleash a 3s barrage of punches on foes ahead - the opening hit stuns them, the flurry heavily slows them, and the storm drags them back into your fists.
Tier progression
Available from the start
- Retaliation+40% · 20s cooldown
+40% reflect (5s window, 20s cd)
- Effect
- Reflect +40% of damage stored over 5s back to attacker
- Cooldown
- 20s
How it works
Triggers: Damage taken, released on your next hit
Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect: you must connect to spend it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- The bank expires on its own window; taking a hit and then not swinging wastes it.
- Goes on cooldown once spent.
- Berzerker+20% · below 40%
+20% damage below 40% HP
- Effect
- +20% bonus damage while below 40% HP
How it works
Triggers: While below the health threshold
The bonus is not a flat cliff at the threshold. It scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Innate Attribute Gain×1.75
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.6
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- Retaliation+45% · 17.5s cooldown
+45% reflect (5s window, 17.5s cd)
- Effect
- Reflect +45% of damage stored over 5s back to attacker
- Cooldown
- 17.5s
How it works
Triggers: Damage taken, released on your next hit
Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect: you must connect to spend it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- The bank expires on its own window; taking a hit and then not swinging wastes it.
- Goes on cooldown once spent.
- Berzerker+25% · below 40%
+25% damage below 40% HP
- Effect
- +25% bonus damage while below 40% HP
How it works
Triggers: While below the health threshold
The bonus is not a flat cliff at the threshold. It scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Innate Attribute Gain×2.13
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.75
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- Retaliation+50% · 15s cooldown
+50% reflect (5s window, 15s cd)
- Effect
- Reflect +50% of damage stored over 5s back to attacker
- Cooldown
- 15s
How it works
Triggers: Damage taken, released on your next hit
Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect: you must connect to spend it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- The bank expires on its own window; taking a hit and then not swinging wastes it.
- Goes on cooldown once spent.
- Berzerker+30% · below 40%
+30% damage below 40% HP
- Effect
- +30% bonus damage while below 40% HP
How it works
Triggers: While below the health threshold
The bonus is not a flat cliff at the threshold. It scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Innate Attribute Gain×2.5
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.9
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- Retaliation+55% · 12.5s cooldown
+55% reflect (5s window, 12.5s cd)
- Effect
- Reflect +55% of damage stored over 5s back to attacker
- Cooldown
- 12.5s
How it works
Triggers: Damage taken, released on your next hit
Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect: you must connect to spend it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- The bank expires on its own window; taking a hit and then not swinging wastes it.
- Goes on cooldown once spent.
- Berzerker+35% · below 40%
+35% damage below 40% HP
- Effect
- +35% bonus damage while below 40% HP
How it works
Triggers: While below the health threshold
The bonus is not a flat cliff at the threshold. It scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Innate Attribute Gain×2.88
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.05
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- Retaliation+60% · 10s cooldown
+60% reflect (5s window, 10s cd)
- Effect
- Reflect +60% of damage stored over 5s back to attacker
- Cooldown
- 10s
How it works
Triggers: Damage taken, released on your next hit
Banks a share of the damage you take into a rolling window, then delivers the stored total as true damage on your next landed hit. It is a counter-punch, not a passive reflect: you must connect to spend it.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- The bank expires on its own window; taking a hit and then not swinging wastes it.
- Goes on cooldown once spent.
- Berzerker+40% · below 40%
+40% damage below 40% HP
- Effect
- +40% bonus damage while below 40% HP
How it works
Triggers: While below the health threshold
The bonus is not a flat cliff at the threshold. It scales linearly from nothing at the threshold up to its full value as you approach zero health. Lower health means strictly more damage.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Innate Attribute Gain×3.25
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.2
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.







