BattleMage
BattleMage
A relentless arcane warrior who draws devastating power from the brink of death, blending melee combat with volatile sorcery.
How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.
This is how BattleMage plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.
Tier progression
Available from the start
- Health Regen+2.1%
+2% HP/5s
- Effect
- +2% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Suppressed entirely while you are in combat: taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Arcane Dominance+4%
+4% Sorcery from bonus HP
- Effect
- +4% of bonus HP added as Sorcery
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only: the class's base health does not convert.
- Innate Attribute Gain×0.6
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×3.5
+4 per level
- Per level
- +4
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- Health Regen+2.5%
+3% HP/5s
- Effect
- +3% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Suppressed entirely while you are in combat: taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Arcane Dominance+6%
+6% Sorcery from bonus HP
- Effect
- +6% of bonus HP added as Sorcery
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only: the class's base health does not convert.
- Innate Attribute Gain×0.75
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×4.25
+4 per level
- Per level
- +4
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- Health Regen+3%
+3% HP/5s
- Effect
- +3% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Suppressed entirely while you are in combat: taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Arcane Dominance+8%
+8% Sorcery from bonus HP
- Effect
- +8% of bonus HP added as Sorcery
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only: the class's base health does not convert.
- Innate Attribute Gain×0.9
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×5
+5 per level
- Per level
- +5
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- Health Regen+3.4%
+3% HP/5s
- Effect
- +3% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Suppressed entirely while you are in combat: taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Arcane Dominance+10%
+10% Sorcery from bonus HP
- Effect
- +10% of bonus HP added as Sorcery
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only: the class's base health does not convert.
- Innate Attribute Gain×1.05
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×5.75
+6 per level
- Per level
- +6
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- Health Regen+3.9%
+4% HP/5s
- Effect
- +4% HP restored every 5 seconds
How it works
Triggers: Ticks out of combat
Heals a percentage of your maximum health across a five-second window, paid out in per-tick slices rather than one lump.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Suppressed entirely while you are in combat: taking or dealing damage stops it, so it never contributes during a fight.
- Scales off maximum health, so stacking Life Force raises the real healing even though the percentage stays the same.
- Arcane Dominance+12%
+12% Sorcery from bonus HP
- Effect
- +12% of bonus HP added as Sorcery
- On-hit slow
- reduces target haste by 20% for 2s
How it works
Triggers: Always active, plus an on-hit slow
The magical mirror of Primal Dominance: converts a share of bonus health into Sorcery, and slows what you hit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Reads BONUS health only: the class's base health does not convert.
- Innate Attribute Gain×1.2
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×6.5
+7 per level
- Per level
- +7
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.


