Skirmisher
Slayer
A relentless slayer who excels at taking down powerful foes with a mix of strength and precision.
How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.
This is how Slayer plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.
Tier progression
Available from the start
- True Edge10
Pierces defense (+10% of every hit)
- Flat true damage
- 10 per basic attack
- Bonus true damage
- +10% of pre-defense damage on EVERY hit: basic attacks and abilities alike
- Note
- Ignores armor and defense entirely; only level difference reduces it
How it works
Triggers: On every hit
Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the level difference between you and the target reduces it: no amount of armour does.
- Against monsters the true portion is capped, and that cap scales with your level.
- Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
- Innate Attribute Gain×0.54
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×3.15
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.15
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Relentless Momentum0.6
Each landing Spinning Slash tick cuts 0.6s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.6s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing: the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
How it works
Triggers: On each Spinning Slash tick that connects
Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
- Primary-class only.
- Two sources do not add; the largest reduction applies.
Prestige 5
- True Edge20
Pierces defense (+12% of every hit)
- Flat true damage
- 20 per basic attack
- Bonus true damage
- +12% of pre-defense damage on EVERY hit: basic attacks and abilities alike
- Note
- Ignores armor and defense entirely; only level difference reduces it
How it works
Triggers: On every hit
Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the level difference between you and the target reduces it: no amount of armour does.
- Against monsters the true portion is capped, and that cap scales with your level.
- Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
- Innate Attribute Gain×0.69
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×3.82
+4 per level
- Per level
- +4
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.21
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Relentless Momentum0.7
Each landing Spinning Slash tick cuts 0.7s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.7s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing: the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
How it works
Triggers: On each Spinning Slash tick that connects
Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
- Primary-class only.
- Two sources do not add; the largest reduction applies.
Prestige 10
- True Edge30
Pierces defense (+14% of every hit)
- Flat true damage
- 30 per basic attack
- Bonus true damage
- +14% of pre-defense damage on EVERY hit: basic attacks and abilities alike
- Note
- Ignores armor and defense entirely; only level difference reduces it
How it works
Triggers: On every hit
Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the level difference between you and the target reduces it: no amount of armour does.
- Against monsters the true portion is capped, and that cap scales with your level.
- Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
- Innate Attribute Gain×0.81
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×4.5
+5 per level
- Per level
- +5
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.27
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Relentless Momentum0.8
Each landing Spinning Slash tick cuts 0.8s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.8s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing: the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
How it works
Triggers: On each Spinning Slash tick that connects
Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
- Primary-class only.
- Two sources do not add; the largest reduction applies.
Prestige 15
- True Edge40
Pierces defense (+16% of every hit)
- Flat true damage
- 40 per basic attack
- Bonus true damage
- +16% of pre-defense damage on EVERY hit: basic attacks and abilities alike
- Note
- Ignores armor and defense entirely; only level difference reduces it
How it works
Triggers: On every hit
Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the level difference between you and the target reduces it: no amount of armour does.
- Against monsters the true portion is capped, and that cap scales with your level.
- Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
- Innate Attribute Gain×0.96
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×5.17
+5 per level
- Per level
- +5
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.36
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Relentless Momentum0.9
Each landing Spinning Slash tick cuts 0.9s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 0.9s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing: the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
How it works
Triggers: On each Spinning Slash tick that connects
Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
- Primary-class only.
- Two sources do not add; the largest reduction applies.
Prestige 20
- True Edge50
Pierces defense (+18% of every hit)
- Flat true damage
- 50 per basic attack
- Bonus true damage
- +18% of pre-defense damage on EVERY hit: basic attacks and abilities alike
- Note
- Ignores armor and defense entirely; only level difference reduces it
How it works
Triggers: On every hit
Converts part of every hit into true damage, which ignores armour and defence completely. Applies to abilities as well as basic attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the level difference between you and the target reduces it: no amount of armour does.
- Against monsters the true portion is capped, and that cap scales with your level.
- Mutually exclusive with True Bolts; if a build somehow has both, True Bolts wins.
- Innate Attribute Gain×1.08
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×5.85
+6 per level
- Per level
- +6
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.45
+0 per level
- Per level
- +0
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Relentless Momentum
Each landing Spinning Slash tick cuts 1.0s from Slash and Forward Slash
- Momentum
- Each Spinning Slash damage tick that connects shaves 1.0s off both Slash and Forward Slash; up to 6 ticks per spin.
- Connect to gain
- Ticks that hit nothing give nothing: the spin must land.
- Slayer only
- Only active while Slayer is your primary class.
How it works
Triggers: On each Spinning Slash tick that connects
Turns sustained contact into cooldown: every tick of the spin that actually hits shortens both Slash and Forward Slash.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Ticks that hit nothing give nothing: whiffing the spin returns no cooldown at all.
- Primary-class only.
- Two sources do not add; the largest reduction applies.




