Hytale classes

All 20 classes, each with four abilities across 5 ranks and five ascension tiers. Pick a crest to see its weapons, passives and abilities, then share the link.

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Pick how you fight

The 20 classes

Every character holds a primary and a secondary class slot at once. Signature passives only fire in the primary slot, and innate attribute growth is halved in the secondary, so a build is a pair of classes, not one.

1 / 20 · swipe or use the arrows

Adventurer

SkirmisherHybridmelee/range

A flexible pathfinder who blends martial training with survival instincts.

Ascension

Adventurer · Available from the start

Weapon scaling

Sword×1.05
Bow×1.05
Staff×1.05
Dagger×1.05

Bars show the bonus over a ×1.00 baseline, not the raw multiplier. Every weapon sits between ×1.05 and ×1.61, so raw values would all look full.

Passives

  • XP Bonus+8.75%

    +9% XP gain

    Effect
    +9% XP gain on kill

    How it works

    Triggers: On every kill that awards XP

    Multiplies XP at the moment it is awarded, in the same bucket as your Discipline bonus and Luck: all three sum into one multiplier rather than multiplying each other.

    Adds upTwo sources of this passive add together.

  • Charge Rate+35%

    +35% charge rate

    Effect
    +35% special-ability charge rate

    How it works

    Triggers: Whenever signature energy is gained

    Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
  • Adrenaline+56% · below 20% · 2s · 30s cooldown

    +56% stamina below 20% stamina (30s cd)

    Effect
    Restore +56% stamina over 2s when below 20% stamina
    Cooldown
    30s

    How it works

    Triggers: When stamina drops below the threshold

    An emergency stamina refill on a cooldown, restoring over a short window rather than instantly.

  • Innate Attribute Gain×0.3

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.49

    +0 per level

    Per level
    +0

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.

Abilities

Active abilities require Endless Skills. Values run from rank 1 to rank 5.

  • Lunge8s

    Dash forward with a driving thrust, damaging everything caught along the lunge corridor.

    Damage: 5 → 25 + 120%-280% Strength or Sorcery

  • Endurance26s → 18s

    Raise a stamina-fueled shield that absorbs incoming damage for a short window.

    Shield: 100%-200% of Stamina · Duration: 5s

  • Siphoning Shot22s → 18s

    Slash out a piercing blade bolt that damages every enemy in its path and siphons stamina from stamina-bearers into your own reserves; stamina beyond your max becomes a shield. Mobs give a flat trickle.

    Damage: 8 → 24 + 56%-104% Strength or Sorcery · Steal: 1 → 5 + 6%-10% max Stamina · Mobs: +10 Stamina · Shield: 8s

  • Heroic ResolveUltimate65s → 45s

    Ultimate. Surge with heroic might, boosting all of your core attributes for the duration.

    All attributes: +10%-+50% · Duration: 12s

Official server vs base mod

This page shows the official server, where Endless Skills gives Adventurer 4 hotkey abilities. With only Endless Leveling Core installed there are no abilities at all.

Scout, Beast Master and Cyberblade are gated behind a per-class permission node (endlessleveling.class.<id>) that a server operator grants; the other 17 are open to pick with /class from the start. Class is chosen independently of race: any of the 12 races can run any of the 20 classes.

How abilities work

79 distinct ability ids: four per class, each with 5ranks, and every class's fourth ability is its Ultimate. Abilities come from the Endless Skills mod; without it a class is a passive stat and weapon identity only, with nothing to press.

Mage and Cyberblade additionally scale a mastery multiplier across the five ascension tiers (1.25x, 1.5x, 1.75x, 2.0x, then 3.0x at Exalted), which is part of why both give up crit entirely.

The four classes that cannot crit

Mage

Sorcery Mastery compensates for it instead of a crit chance.

Cyberblade

Strength Mastery compensates for it instead.

Paladin

Sustain and taunt carry the weight a crit chance would.

Vanguard

Shield strength and taunt carry it instead.

Golem is the one race that shares that restriction, so pairing it with one of these four compounds the tradeoff rather than fighting it. See how the two slots interact for the rest of the pairing advice.

Frequently asked questions

How many classes are there in Hytale?

With Endless Leveling installed, 20. Seventeen are open by default; Scout, Beast Master and Cyberblade are permission-locked behind a per-class node a server operator grants. All 20 share the same five-tier ascension line: Base, Elite, Master, Legendary, Exalted.

What is the best class?

There isn't a single answer, and a tier list would be wrong within a patch anyway. Every character holds a primary and a secondary class slot: signature passives only fire on the primary, and innate attribute growth is halved in the secondary, so the honest question is which pair fits the role you want, not which one class wins. Four classes (Mage, Cyberblade, Paladin, Vanguard) cannot crit at all and are built around a different payoff instead.

Can I change my class?

Yes. Classes are chosen with the /class command and are independent of race: any race can run any class, in either the primary or secondary slot.

Do I need a mod to get abilities?

Yes. Abilities, and the three permission-locked classes, come from the Endless Skills mod. A server running only Endless Leveling Core has 17 classes (the other three ship with Endless Skills), and each is a passive stat and weapon identity with zero active abilities. Endless Skills also strips the automatic passives its abilities replace, so nine classes genuinely play differently on the two setups.

Play it yourself

Join the official server

Everything on this page is live on Endless Leveling, running the full suite. Copy the address and drop in.