Mage
Sorcery Mastery compensates for it instead of a crit chance.
All 20 classes, each with four abilities across 5 ranks and five ascension tiers. Pick a crest to see its weapons, passives and abilities — then share the link.
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Pick how you fight
Every character holds a primary and a secondary class slot at once. Signature passives only fire in the primary slot, and innate attribute growth is halved in the secondary — so a build is a pair of classes, not one.
1 / 20 · swipe or use the arrows
A flexible pathfinder who blends martial training with survival instincts.
Ascension
Adventurer · Available from the start
Weapon scaling
Bars show the bonus over a ×1.00 baseline, not the raw multiplier — every weapon sits between ×1.05 and ×1.61, so raw values would all look full.
Passives
Abilities
Active abilities require Endless Skills. Values run from rank 1 to rank 5.
Dash forward with a driving thrust, damaging everything caught along the lunge corridor.
Damage: 5 → 25 + 150%-350% AP
Raise a stamina-fueled shield that absorbs incoming damage for a short window.
Shield: 100%-200% of Stamina · Duration: 5s
Slash out a piercing blade bolt that damages every enemy in its path and siphons stamina from stamina-bearers into your own reserves; stamina beyond your max becomes a shield. Mobs give a flat trickle.
Damage: 8 → 24 + 70%-130% AP · Steal: 1 → 5 + 6%-10% max STA · Mobs: +10 STA · Shield: 8s
Ultimate. Surge with heroic might, boosting all of your core attributes for the duration.
All attributes: +10%-+50% · Duration: 12s
Scout, Beast Master and Cyberblade are gated behind a per-class permission node (endlessleveling.class.<id>) that a server operator grants — the other 17 are open to pick with /class from the start. Class is chosen independently of race: any of the 12 races can run any of the 20 classes.
79 distinct ability ids — four per class, each with 5ranks — and every class's fourth ability is its Ultimate. Abilities come from the Endless Skills mod; without it a class is a passive stat and weapon identity only, with nothing to press.
Mage and Cyberblade additionally scale a mastery multiplier across the five ascension tiers — 1.25x, 1.5x, 1.75x, 2.0x, then 3.0x at Exalted — which is part of why both give up crit entirely.
Sorcery Mastery compensates for it instead of a crit chance.
Strength Mastery compensates for it instead.
Sustain and taunt carry the weight a crit chance would.
Shield strength and taunt carry it instead.
Golem is the one race that shares that restriction, so pairing it with one of these four compounds the tradeoff rather than fighting it. See how the two slots interact for the rest of the pairing advice.
With Endless Leveling installed, 20. Seventeen are open by default; Scout, Beast Master and Cyberblade are permission-locked behind a per-class node a server operator grants. All 20 share the same five-tier ascension line: Base, Elite, Master, Legendary, Exalted.
There isn't a single answer, and a tier list would be wrong within a patch anyway. Every character holds a primary and a secondary class slot — signature passives only fire on the primary, and innate attribute growth is halved in the secondary — so the honest question is which pair fits the role you want, not which one class wins. Four classes (Mage, Cyberblade, Paladin, Vanguard) cannot crit at all and are built around a different payoff instead.
Yes. Classes are chosen with the /class command and are independent of race — any race can run any class, in either the primary or secondary slot.
Yes. Abilities, and the three permission-locked classes, come from the Endless Skills mod. A server running only Endless Leveling Core has passive stat and weapon identities for all 20 classes but zero active abilities.
Connect to the official server, pick a race and class, and get your first levels.
Gate tiers E to S, 18 built-in raid packs, scaling bosses and how loot is shared.
Found a guild, claim territory, take vassals and fight sieges and conquest wars.
All 20 classes, 79 abilities, 12 races and 72 ascension forms, with build advice.
All 12 races, their statlines and passives, across 72 ascension forms.
Levels, uncapped prestige, 84 augments across 5 tiers and the Fates artifact game.
Permanent passive upgrades across 5 tiers, unlocked by leveling and prestige.
How Hytale's own story mode works, and the multiplayer campaign chapter on top of it.
Play it yourself
Everything on this page is live on Endless Leveling, running the full suite. Copy the address and drop in.