Hytale classes

All 20 classes, each with four abilities across 5 ranks and five ascension tiers. Pick a crest to see its weapons, passives and abilities — then share the link.

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Pick how you fight

The 20 classes

Every character holds a primary and a secondary class slot at once. Signature passives only fire in the primary slot, and innate attribute growth is halved in the secondary — so a build is a pair of classes, not one.

1 / 20 · swipe or use the arrows

Adventurer

SkirmisherHybridmelee/range

A flexible pathfinder who blends martial training with survival instincts.

Ascension

Adventurer · Available from the start

Weapon scaling

Sword×1.05
Bow×1.05
Staff×1.05
Dagger×1.05

Bars show the bonus over a ×1.00 baseline, not the raw multiplier — every weapon sits between ×1.05 and ×1.61, so raw values would all look full.

Passives

  • Xp Bonus+8.75%
  • Special Charge Bonus+35%
  • Adrenaline+56% · below 20% · 2s · 30s cooldown
  • Strength growth×0.3
  • Stamina growth×0.49

Abilities

Active abilities require Endless Skills. Values run from rank 1 to rank 5.

  • Lunge8s

    Dash forward with a driving thrust, damaging everything caught along the lunge corridor.

    Damage: 5 → 25 + 150%-350% AP

  • Endurance26s → 18s

    Raise a stamina-fueled shield that absorbs incoming damage for a short window.

    Shield: 100%-200% of Stamina · Duration: 5s

  • Siphoning Shot22s → 18s

    Slash out a piercing blade bolt that damages every enemy in its path and siphons stamina from stamina-bearers into your own reserves; stamina beyond your max becomes a shield. Mobs give a flat trickle.

    Damage: 8 → 24 + 70%-130% AP · Steal: 1 → 5 + 6%-10% max STA · Mobs: +10 STA · Shield: 8s

  • Heroic ResolveUltimate65s → 45s

    Ultimate. Surge with heroic might, boosting all of your core attributes for the duration.

    All attributes: +10%-+50% · Duration: 12s

Scout, Beast Master and Cyberblade are gated behind a per-class permission node (endlessleveling.class.<id>) that a server operator grants — the other 17 are open to pick with /class from the start. Class is chosen independently of race: any of the 12 races can run any of the 20 classes.

How abilities work

79 distinct ability ids — four per class, each with 5ranks — and every class's fourth ability is its Ultimate. Abilities come from the Endless Skills mod; without it a class is a passive stat and weapon identity only, with nothing to press.

Mage and Cyberblade additionally scale a mastery multiplier across the five ascension tiers — 1.25x, 1.5x, 1.75x, 2.0x, then 3.0x at Exalted — which is part of why both give up crit entirely.

The four classes that cannot crit

Mage

Sorcery Mastery compensates for it instead of a crit chance.

Cyberblade

Strength Mastery compensates for it instead.

Paladin

Sustain and taunt carry the weight a crit chance would.

Vanguard

Shield strength and taunt carry it instead.

Golem is the one race that shares that restriction, so pairing it with one of these four compounds the tradeoff rather than fighting it. See how the two slots interact for the rest of the pairing advice.

Frequently asked questions

How many classes are there in Hytale?

With Endless Leveling installed, 20. Seventeen are open by default; Scout, Beast Master and Cyberblade are permission-locked behind a per-class node a server operator grants. All 20 share the same five-tier ascension line: Base, Elite, Master, Legendary, Exalted.

What is the best class?

There isn't a single answer, and a tier list would be wrong within a patch anyway. Every character holds a primary and a secondary class slot — signature passives only fire on the primary, and innate attribute growth is halved in the secondary — so the honest question is which pair fits the role you want, not which one class wins. Four classes (Mage, Cyberblade, Paladin, Vanguard) cannot crit at all and are built around a different payoff instead.

Can I change my class?

Yes. Classes are chosen with the /class command and are independent of race — any race can run any class, in either the primary or secondary slot.

Do I need a mod to get abilities?

Yes. Abilities, and the three permission-locked classes, come from the Endless Skills mod. A server running only Endless Leveling Core has passive stat and weapon identities for all 20 classes but zero active abilities.

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Everything on this page is live on Endless Leveling, running the full suite. Copy the address and drop in.