Primary carries the identity
Put the class you want to define the character in the primary slot: its signature passives only fire there, and the secondary's innate attribute growth is halved.
20 classes, 79 abilities and 12 races across 72 ascension forms. Race and class are chosen independently, so the build is really two decisions layered on top of each other.
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Every character is a race and a class at the same time, and neither one constrains the other. Each roster has its own page.
Every character holds a primary and a secondary class slot at once. Signature passives only fire in the primary slot, and innate attribute growth is halved in the secondary, so a build is a pair of classes over a race, not one pick.
Put the class you want to define the character in the primary slot: its signature passives only fire there, and the secondary's innate attribute growth is halved.
Since any race can run any class, race is worth picking for the statline and ascension forms you want, not to unlock a class: nothing about it is locked to one.
Mage, Cyberblade, Paladin and Vanguard give up Precision and Ferocity entirely. Golem is the one race that shares that restriction, so pairing it with one of those four compounds the tradeoff rather than fighting it.
A build reads differently on paper than in a fight. See the raids and dungeons guide for where classes actually get pressure-tested, and the leveling and prestige guide for the clock both ladders run on.
With Endless Leveling installed, 20 classes and 12 races. Each class has four abilities and five ascension tiers; each race has 6 forms, for 72 race forms in total. Race and class are chosen independently, so the two ladders run side by side rather than gating each other.
No. Any of the 12 races can run any of the 20 classes, in either the primary or the secondary class slot. Race sets your starting attributes and always-on passives; class sets your weapons, signature passives and abilities. They are separate systems that happen to stack.
Class first, in most cases. Class decides what you actually press in a fight and is changeable with the /class command, so it is the reversible half of the decision. Race is the statline underneath it and only really pays off once you start hitting prestige gates, so it is worth picking to reinforce the class you already enjoy.
All 20 classes with their weapons, passives and four abilities each.
All 12 races, their statlines and passives, across 72 ascension forms.
Levels, uncapped prestige, 84 augments across 5 tiers and the Fates artifact game.
The honest answer on Hytale as an MMO, and the systems that make a server play like one.
Connect to the official server, pick a race and class, and get your first levels.
What each mod in the suite adds, free versus premium, and how to install them.
Play it yourself
Everything on this page is live on Endless Leveling, running the full suite. Copy the address and drop in.