Base cap
50
Where a fresh character stalls out, before a single prestige.
Levels run to 250, prestige never runs out, and none of it is throwaway: 84 augments across 5 rarity tiers and a 17-set Fates artifact game both stack on top of the level ladder instead of ending when it does.
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The level cap is not fixed. It starts at 50 and moves every time a character prestiges, up to a hard ceiling that does not move at all.
Base cap
50
Where a fresh character stalls out, before a single prestige.
Per prestige
+10
Every prestige raises the cap by ten — 50, then 60, then 70.
Absolute ceiling
250
The level number itself stops here, no matter how many prestiges follow.
Level 250 is the ceiling for the level number itself. Prestige is the vector that keeps going past it — there is no maximum prestige, which is the concrete meaning of "endless" in Endless Leveling.
Your level, back down so the newly raised cap has room to climb toward. That is the only thing prestige takes away.
Every augment already picked. Prestige is additive to a build, never a wipe — climb again and the augment shelf you built is still there.
Prestige also gates race progression: ascension forms open at Prestige 5, Prestige 10, Prestige 20 — see the classes & races guide for what each tier unlocks.
Augments are not rolled for. The tier is guaranteed the moment a milestone is hit — RNG only decides which augments show up in the 3-card offer you choose from, and offers lean toward your class by roughly a 2.5x spread rather than a hard lock.
| Tier | Copies | Milestone | Reroll |
|---|---|---|---|
| Common | Stackable | Levels 5, 10, 15, 20, 30, 35, 40, 45, then every 10 from level 10, plus every prestige | Never |
| Utility | Stackable | Every 50 levels from level 50 (spacing widens at high prestige) | Every 50 levels |
| Elite | Unique, one copy | Level 15, then prestige 1, 4, 7, 10 | Every prestige level |
| Legendary | Unique | Level 30, then prestige 10 | Every 3 prestige levels |
| Mythic | Unique | Level 50, then prestige 20 | Every 5 prestige levels |
Blacklisting — permanently banning an augment from ever appearing in an offer again — arrives separately: Elite at prestige 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20; Legendary at prestige 5; Mythic at prestige 15. None of these have a cap either.
With Endless Fates installed, mob kills and dungeon rewards drop randomized artifacts, levelled up and equipped across 5 slots — Heart, Edge, Relic, Sigil, Crown (the legacy names Flower, Feather, Hourglass, Gauntlet and Helmet auto-map to these). Up to 4 substats per fate, and 5,000 slots of inventory capacity per player.
| Rank | Max level | Unlocks at |
|---|---|---|
| E · Common | 5 | Available from the start |
| D · Uncommon | 10 | Available from the start |
| C · Rare | 15 | Prestige 1+ |
| B · Epic | 20 | Prestige 3+ |
| A · Legendary | 25 | Prestige 7+ |
| S · Mythic | 30 | Prestige 15+ |
Each zone runs as co-op content, capped at 6 members per group.
The three baseline sources: killing mobs, levelling up itself, and clearing dungeons and raids.
The Discipline attribute adds +0.5% XP per point — a stat you can build directly toward faster leveling.
Racial XP-bonus passives, guild bonuses and marriage bonuses all stack on top of the base rate rather than replacing it.
Married players within 25 blocks of their spouse split XP 50/50 and get a +25% Discipline XP bonus while close.
Dungeon and raid clears feed the same ladder — see the raids & bosses guide for how those fights work. Guilds level on a separate ladder: round(30000 x level²) XP to reach the next guild level, with no cap.
With Endless Leveling, the absolute ceiling is level 250. The base cap is 50, and each prestige raises it by 10 — prestige 1 opens level 60, prestige 2 opens 70, and so on until the character reaches 250. Prestige itself has no maximum.
Prestige resets your level back down so you can climb again at a higher cap. It never wipes the augments you have already picked — those carry forward through every prestige. Once level 250 is reached, prestige is the progression that keeps going, which is the literal meaning of endless here.
Augments are not rolled for. Hitting a level or prestige milestone guarantees a tier — Common, Utility, Elite, Legendary or Mythic — and you choose from a 3-card offer bundle. RNG only decides which augments appear in that bundle, weighted toward your class by roughly a 2.5x spread rather than a hard lock.
Fates are randomized artifact gear from the Endless Fates mod, dropped by mob kills and dungeon rewards. They level up and equip across 5 slots — Heart, Edge, Relic, Sigil, Crown — across 6 rarity tiers gated by prestige, up to a Mythic tier that needs prestige 15.
Kill mobs, clear dungeons and raids, and keep levelling — those are the base sources. Build Discipline for +0.5% XP per point, lean on any racial XP passive, and pull in guild and marriage bonuses, which all stack on top rather than replacing each other.
No. Prestige resets your level so the cap can rise, but every augment already picked stays picked. Nothing earned through the augment system is lost to a prestige.
Connect to the official server, pick a race and class, and get your first levels.
Gate tiers E to S, 18 built-in raid packs, scaling bosses and how loot is shared.
Found a guild, claim territory, take vassals and fight sieges and conquest wars.
All 20 classes, 79 abilities, 12 races and 72 ascension forms, with build advice.
How Hytale's own story mode works, and the multiplayer campaign chapter on top of it.
Play it yourself
Everything on this page is live on Endless Leveling, running the full suite. Copy the address and drop in.