Mage

Mage

A spellcasting prodigy who channels pure arcane force through staves. Forgoes critical strikes — Precision and Ferocity are stripped from its kit — trading them for Sorcery Mastery, a base-Sorcery multiplier that deepens with ascension (up to 3x at Exalted).

Tier progression

MageBase

Available from the start

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Sorcery Mastery1.25

    Base Sorcery ×1.25 (grows with ascension)

    Effect
    Multiplies your base Sorcery by ×1.25
    Scaling
    Deepens with class-path tier, up to ×3 at Exalted
    Stacking
    Adds on top of Forbidden Tome's base-Sorcery bonus
    Trade
    No critical strikes — Precision and Ferocity are stripped from the kit.

    How it works

    Triggers: Always active

    Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Two sources do not add — only the highest multiplier applies.
  • Mana Regen+2.8%

    +3% mana/5s

    Effect
    +3% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat — mana keeps returning while you fight.
  • Arcane Wisdom0.2 · 5s cooldown

    +20% missing mana on kill (5s cd)

    Effect
    Restore +20% of missing mana
    Trigger
    On kill
    Cooldown
    5s

    How it works

    Triggers: On kill, below a mana threshold

    Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Does nothing while your mana is above its threshold.
  • Innate Attribute Gain×1.05

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.84

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Spellweaver

    Landed hits refund 1s of every ability cooldown

    Effect
    Each hit you land reduces all of your remaining ability cooldowns by 1s

    How it works

    Triggers: On every landed weapon hit

    Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.

    • Basic weapon swings only. Damage over time, procs and ability damage do not refund.
    • An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
    • Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Elite MageElite

Prestige 3

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Sorcery Mastery1.5

    Base Sorcery ×1.5 (grows with ascension)

    Effect
    Multiplies your base Sorcery by ×1.5
    Scaling
    Deepens with class-path tier, up to ×3 at Exalted
    Stacking
    Adds on top of Forbidden Tome's base-Sorcery bonus
    Trade
    No critical strikes — Precision and Ferocity are stripped from the kit.

    How it works

    Triggers: Always active

    Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Two sources do not add — only the highest multiplier applies.
  • Mana Regen+3.4%

    +3% mana/5s

    Effect
    +3% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat — mana keeps returning while you fight.
  • Arcane Wisdom0.23 · 5s cooldown

    +23% missing mana on kill (5s cd)

    Effect
    Restore +23% of missing mana
    Trigger
    On kill
    Cooldown
    5s

    How it works

    Triggers: On kill, below a mana threshold

    Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Does nothing while your mana is above its threshold.
  • Innate Attribute Gain×1.27

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.02

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Spellweaver

    Landed hits refund 1s of every ability cooldown

    Effect
    Each hit you land reduces all of your remaining ability cooldowns by 1s

    How it works

    Triggers: On every landed weapon hit

    Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.

    • Basic weapon swings only. Damage over time, procs and ability damage do not refund.
    • An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
    • Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Master MageMaster

Prestige 7

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Sorcery Mastery1.75

    Base Sorcery ×1.75 (grows with ascension)

    Effect
    Multiplies your base Sorcery by ×1.75
    Scaling
    Deepens with class-path tier, up to ×3 at Exalted
    Stacking
    Adds on top of Forbidden Tome's base-Sorcery bonus
    Trade
    No critical strikes — Precision and Ferocity are stripped from the kit.

    How it works

    Triggers: Always active

    Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Two sources do not add — only the highest multiplier applies.
  • Mana Regen+4%

    +4% mana/5s

    Effect
    +4% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat — mana keeps returning while you fight.
  • Arcane Wisdom0.25 · 5s cooldown

    +25% missing mana on kill (5s cd)

    Effect
    Restore +25% of missing mana
    Trigger
    On kill
    Cooldown
    5s

    How it works

    Triggers: On kill, below a mana threshold

    Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Does nothing while your mana is above its threshold.
  • Innate Attribute Gain×1.5

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.17

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Spellweaver

    Landed hits refund 1s of every ability cooldown

    Effect
    Each hit you land reduces all of your remaining ability cooldowns by 1s

    How it works

    Triggers: On every landed weapon hit

    Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.

    • Basic weapon swings only. Damage over time, procs and ability damage do not refund.
    • An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
    • Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Legendary MageLegendary

Prestige 12

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Sorcery Mastery2

    Base Sorcery ×2 (grows with ascension)

    Effect
    Multiplies your base Sorcery by ×2
    Scaling
    Deepens with class-path tier, up to ×3 at Exalted
    Stacking
    Adds on top of Forbidden Tome's base-Sorcery bonus
    Trade
    No critical strikes — Precision and Ferocity are stripped from the kit.

    How it works

    Triggers: Always active

    Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Two sources do not add — only the highest multiplier applies.
  • Mana Regen+4.6%

    +5% mana/5s

    Effect
    +5% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat — mana keeps returning while you fight.
  • Arcane Wisdom0.28 · 5s cooldown

    +28% missing mana on kill (5s cd)

    Effect
    Restore +28% of missing mana
    Trigger
    On kill
    Cooldown
    5s

    How it works

    Triggers: On kill, below a mana threshold

    Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Does nothing while your mana is above its threshold.
  • Innate Attribute Gain×1.73

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.35

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Spellweaver

    Landed hits refund 1s of every ability cooldown

    Effect
    Each hit you land reduces all of your remaining ability cooldowns by 1s

    How it works

    Triggers: On every landed weapon hit

    Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.

    • Basic weapon swings only. Damage over time, procs and ability damage do not refund.
    • An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
    • Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Exalted MageExalted

Prestige 18

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Sorcery Mastery3

    Base Sorcery ×3 (grows with ascension)

    Effect
    Multiplies your base Sorcery by ×3
    Scaling
    Deepens with class-path tier, up to ×3 at Exalted
    Stacking
    Adds on top of Forbidden Tome's base-Sorcery bonus
    Trade
    No critical strikes — Precision and Ferocity are stripped from the kit.

    How it works

    Triggers: Always active

    Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Two sources do not add — only the highest multiplier applies.
  • Mana Regen+5.2%

    +5% mana/5s

    Effect
    +5% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat — mana keeps returning while you fight.
  • Arcane Wisdom0.3 · 5s cooldown

    +30% missing mana on kill (5s cd)

    Effect
    Restore +30% of missing mana
    Trigger
    On kill
    Cooldown
    5s

    How it works

    Triggers: On kill, below a mana threshold

    Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Does nothing while your mana is above its threshold.
  • Innate Attribute Gain×1.95

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.5

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Spellweaver

    Landed hits refund 1s of every ability cooldown

    Effect
    Each hit you land reduces all of your remaining ability cooldowns by 1s

    How it works

    Triggers: On every landed weapon hit

    Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.

    • Basic weapon swings only. Damage over time, procs and ability damage do not refund.
    • An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
    • Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.