Mage
Mage
A spellcasting prodigy who channels pure arcane force through staves. Forgoes critical strikes (Precision and Ferocity are stripped from its kit), trading them for Sorcery Mastery, a base-Sorcery multiplier that deepens with ascension (up to 3x at Exalted).
Abilities
- Arcane Bolts8sFan five arcane bolts at your target, twice over; each bolt tears at a slice of the target's health, and the second volley lands 50% harder.
- Mana Shield28s → 18sRaise an arcane barrier fuelled by your own mana pool, siphoning mana from nearby foes.
- Spell Echo14s → 10sHurl a bolt of arcane flux that bursts on impact, slowly spreading to every enemy in range - each one it reaches is marked, slowed and lightly damaged. Any damage you deal to a marked enemy spreads the echo again, damaging every nearby marked enemy and consuming their marks.
- StarfallUltimate65s → 45sUltimate. Rain a 10s storm of arcane comets over the zone. Every wave sweeps the whole field, so there is nowhere inside it to stand; each burst carries a slow.
Tier progression
Available from the start
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery1.25
Base Sorcery ×1.25 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×1.25
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes: Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add: only the highest multiplier applies.
- Mana Regen+2.8%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Wisdom0.2 · 5s cooldown
+20% missing mana on kill (5s cd)
- Effect
- Restore +20% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.05
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.84
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery1.5
Base Sorcery ×1.5 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×1.5
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes: Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add: only the highest multiplier applies.
- Mana Regen+3.4%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Wisdom0.23 · 5s cooldown
+23% missing mana on kill (5s cd)
- Effect
- Restore +23% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.27
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery1.75
Base Sorcery ×1.75 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×1.75
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes: Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add: only the highest multiplier applies.
- Mana Regen+4%
+4% mana/5s
- Effect
- +4% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Wisdom0.25 · 5s cooldown
+25% missing mana on kill (5s cd)
- Effect
- Restore +25% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.17
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery2
Base Sorcery ×2 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×2
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes: Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add: only the highest multiplier applies.
- Mana Regen+4.6%
+5% mana/5s
- Effect
- +5% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Wisdom0.28 · 5s cooldown
+28% missing mana on kill (5s cd)
- Effect
- Restore +28% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.73
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.35
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled: this archetype never crits.
- Stat points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY: taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery3
Base Sorcery ×3 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×3
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes: Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add: only the highest multiplier applies.
- Mana Regen+5.2%
+5% mana/5s
- Effect
- +5% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Arcane Wisdom0.3 · 5s cooldown
+30% missing mana on kill (5s cd)
- Effect
- Restore +30% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.95
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.




