Mage
Mage
A spellcasting prodigy who channels pure arcane force through staves. Forgoes critical strikes — Precision and Ferocity are stripped from its kit — trading them for Sorcery Mastery, a base-Sorcery multiplier that deepens with ascension (up to 3x at Exalted).
Abilities
- Arcane Bolts8sFan five seeking arcane bolts at your target.
- Mana Shield28s → 18sRaise an arcane barrier fuelled by your own mana pool, siphoning mana from nearby foes.
- Spell Echo14s → 10sHurl a bolt of arcane flux that bursts on impact, slowly spreading to every enemy in range - each one it reaches is marked, slowed and lightly damaged. Any damage you deal to a marked enemy spreads the echo again, damaging every nearby marked enemy and consuming their marks.
- StarfallUltimate65s → 45sUltimate. Rain a 10s storm of seeking arcane comets over the zone, each bursting with a slow.
Tier progression
Available from the start
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery1.25
Base Sorcery ×1.25 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×1.25
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes — Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add — only the highest multiplier applies.
- Mana Regen+2.8%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Wisdom0.2 · 5s cooldown
+20% missing mana on kill (5s cd)
- Effect
- Restore +20% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.05
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.84
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Spellweaver
Landed hits refund 1s of every ability cooldown
- Effect
- Each hit you land reduces all of your remaining ability cooldowns by 1s
How it works
Triggers: On every landed weapon hit
Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.
- Basic weapon swings only. Damage over time, procs and ability damage do not refund.
- An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
- Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Prestige 3
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery1.5
Base Sorcery ×1.5 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×1.5
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes — Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add — only the highest multiplier applies.
- Mana Regen+3.4%
+3% mana/5s
- Effect
- +3% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Wisdom0.23 · 5s cooldown
+23% missing mana on kill (5s cd)
- Effect
- Restore +23% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.27
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.02
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Spellweaver
Landed hits refund 1s of every ability cooldown
- Effect
- Each hit you land reduces all of your remaining ability cooldowns by 1s
How it works
Triggers: On every landed weapon hit
Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.
- Basic weapon swings only. Damage over time, procs and ability damage do not refund.
- An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
- Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Prestige 7
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery1.75
Base Sorcery ×1.75 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×1.75
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes — Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add — only the highest multiplier applies.
- Mana Regen+4%
+4% mana/5s
- Effect
- +4% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Wisdom0.25 · 5s cooldown
+25% missing mana on kill (5s cd)
- Effect
- Restore +25% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.17
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Spellweaver
Landed hits refund 1s of every ability cooldown
- Effect
- Each hit you land reduces all of your remaining ability cooldowns by 1s
How it works
Triggers: On every landed weapon hit
Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.
- Basic weapon swings only. Damage over time, procs and ability damage do not refund.
- An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
- Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Prestige 12
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery2
Base Sorcery ×2 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×2
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes — Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add — only the highest multiplier applies.
- Mana Regen+4.6%
+5% mana/5s
- Effect
- +5% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Wisdom0.28 · 5s cooldown
+28% missing mana on kill (5s cd)
- Effect
- Restore +28% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.73
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.35
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Spellweaver
Landed hits refund 1s of every ability cooldown
- Effect
- Each hit you land reduces all of your remaining ability cooldowns by 1s
How it works
Triggers: On every landed weapon hit
Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.
- Basic weapon swings only. Damage over time, procs and ability damage do not refund.
- An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
- Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.
Prestige 18
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Sorcery Mastery3
Base Sorcery ×3 (grows with ascension)
- Effect
- Multiplies your base Sorcery by ×3
- Scaling
- Deepens with class-path tier, up to ×3 at Exalted
- Stacking
- Adds on top of Forbidden Tome's base-Sorcery bonus
- Trade
- No critical strikes — Precision and Ferocity are stripped from the kit.
How it works
Triggers: Always active
Multiplies base Sorcery, deepening at every ascension tier. This is the payoff the Mage buys with its inability to crit.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Two sources do not add — only the highest multiplier applies.
- Mana Regen+5.2%
+5% mana/5s
- Effect
- +5% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Arcane Wisdom0.3 · 5s cooldown
+30% missing mana on kill (5s cd)
- Effect
- Restore +30% of missing mana
- Trigger
- On kill
- Cooldown
- 5s
How it works
Triggers: On kill, below a mana threshold
Restores a share of your MISSING mana rather than a share of maximum, so it returns more the emptier you are.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Does nothing while your mana is above its threshold.
- Innate Attribute Gain×1.95
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.5
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Spellweaver
Landed hits refund 1s of every ability cooldown
- Effect
- Each hit you land reduces all of your remaining ability cooldowns by 1s
How it works
Triggers: On every landed weapon hit
Refunds cooldown from EVERY running ability at once, not just one — so the more of your bar is down, the more total time each swing returns.
- Basic weapon swings only. Damage over time, procs and ability damage do not refund.
- An internal cooldown stops a fast multi-hit flurry from draining a whole cooldown in one swing.
- Exists only on the official server — this passive is ADDED by Endless Skills and does not exist in the base mod.