Damage type
Hybrid Damage Classes
Hybrid is the smallest damage type — four classes that draw from both Strength and Sorcery rather than committing to one stat. Adventurer and Reaper mix weapon hits with magic effects mid-combo, while Paladin and Vanguard both lean on the blend for their tanking kit, pairing physical Taunts with magically reinforced defensive abilities like Unbreakable Aegis and Seismic Bastion. Because a Hybrid class's damage doesn't live entirely in one attribute, gearing one is less about maxing a single stat and more about keeping both stats high enough that neither half of the kit falls behind.
All 4 Hybrid classes
AdventurerSkirmisherA flexible pathfinder who blends martial training with survival instincts.PaladinVanguardA holy warrior who shields allies and channels divine healing through every strike. Forgoes critical strikes; precision and ferocity are stripped from its kit.ReaperSkirmisherA grim harvester who reaps body and soul alike, weaving physical reach and dark sorcery through every sweep of the scythe.VanguardVanguardA stalwart line-holder that drives forward with crushing blows. Forgoes critical strikes; precision and ferocity are stripped from its kit.