Vanguard
Vanguard
A stalwart line-holder that drives forward with crushing blows. Forgoes critical strikes; precision and ferocity are stripped from its kit.
Abilities
- Devastating Leap12s → 8sLeap to your target and slam down, blasting the impact zone.
- Taunt13sTaunt nearby enemies, forcing them to target you.
- Guardian's Leap18sLeap to a nearby ally to shield them and one other ally, or leap forward if none are near.
- Seismic BastionUltimate80s → 60sUltimate. Slam down with an AoE taunt and colossus form (15s); each attacker adds defense (cap 6).
Tier progression
Available from the start
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Absorb+35% · 25s cooldown
+35% damage reduction (25s cd)
- Effect
- Absorbs +35% of incoming damage from one large hit
- Cooldown
- 25s
How it works
Triggers: On taking damage, once per cooldown
Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×0.6
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.57
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 3
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Absorb+42.5% · 25s cooldown
+43% damage reduction (25s cd)
- Effect
- Absorbs +43% of incoming damage from one large hit
- Cooldown
- 25s
How it works
Triggers: On taking damage, once per cooldown
Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×0.75
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.91
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 7
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Absorb+50% · 25s cooldown
+50% damage reduction (25s cd)
- Effect
- Absorbs +50% of incoming damage from one large hit
- Cooldown
- 25s
How it works
Triggers: On taking damage, once per cooldown
Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×0.9
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×2.25
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 12
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Absorb+57.5% · 25s cooldown
+57% damage reduction (25s cd)
- Effect
- Absorbs +57% of incoming damage from one large hit
- Cooldown
- 25s
How it works
Triggers: On taking damage, once per cooldown
Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×1.05
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×2.59
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 18
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Absorb+65% · 25s cooldown
+65% damage reduction (25s cd)
- Effect
- Absorbs +65% of incoming damage from one large hit
- Cooldown
- 25s
How it works
Triggers: On taking damage, once per cooldown
Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Knockback Resistance+80%
+80% knockback resist
- Effect
- +80% reduction to incoming knockback
How it works
Triggers: On being hit
Scales down the knockback impulse applied by an incoming hit.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- At 100% you are immune to knockback entirely.
- Innate Attribute Gain×1.2
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×2.92
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.