Vanguard

Vanguard

A stalwart line-holder that drives forward with crushing blows. Forgoes critical strikes; precision and ferocity are stripped from its kit.

Tier progression

VanguardBase

Available from the start

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Absorb+35% · 25s cooldown

    +35% damage reduction (25s cd)

    Effect
    Absorbs +35% of incoming damage from one large hit
    Cooldown
    25s

    How it works

    Triggers: On taking damage, once per cooldown

    Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.6

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.57

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite VanguardElite

Prestige 3

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Absorb+42.5% · 25s cooldown

    +43% damage reduction (25s cd)

    Effect
    Absorbs +43% of incoming damage from one large hit
    Cooldown
    25s

    How it works

    Triggers: On taking damage, once per cooldown

    Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.75

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.91

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master VanguardMaster

Prestige 7

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Absorb+50% · 25s cooldown

    +50% damage reduction (25s cd)

    Effect
    Absorbs +50% of incoming damage from one large hit
    Cooldown
    25s

    How it works

    Triggers: On taking damage, once per cooldown

    Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×0.9

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.25

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary VanguardLegendary

Prestige 12

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Absorb+57.5% · 25s cooldown

    +57% damage reduction (25s cd)

    Effect
    Absorbs +57% of incoming damage from one large hit
    Cooldown
    25s

    How it works

    Triggers: On taking damage, once per cooldown

    Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×1.05

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.59

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted VanguardExalted

Prestige 18

  • No Critical Strikes

    Cannot gain Precision or Ferocity

    Critical hits
    Disabled — this archetype never crits.
    Skill points
    Precision and Ferocity cannot be allocated and are refunded.

    How it works

    Triggers: Always active

    A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.

    On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.

    • Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
    • Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
  • Absorb+65% · 25s cooldown

    +65% damage reduction (25s cd)

    Effect
    Absorbs +65% of incoming damage from one large hit
    Cooldown
    25s

    How it works

    Triggers: On taking damage, once per cooldown

    Cuts a percentage off one incoming hit, then goes on cooldown. Because it fires on the first qualifying hit rather than the biggest one, it is most valuable against slow heavy attacks.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

  • Knockback Resistance+80%

    +80% knockback resist

    Effect
    +80% reduction to incoming knockback

    How it works

    Triggers: On being hit

    Scales down the knockback impulse applied by an incoming hit.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.

    • At 100% you are immune to knockback entirely.
  • Innate Attribute Gain×1.2

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×2.92

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.