Support
Magistrate
A divine seer who empowers magic through foresight and blessing, excelling in sustained spellcasting.
The shielding support — where Priest heals, Magistrate absorbs.
Abilities
- Judgement15sCall down a verdict onto the aim point, blasting and burning the zone.
- Shield Aura20s → 16sShield yourself and nearby allies for the window.
- Binding Verdict16sSlam a binding decree onto the aim point, stunning every enemy in the zone for 2s.
- Final TrialUltimate80s → 60sUltimate. Channel for 3s, then erupt in a nova with heavy-slow pulses; each target ramps your stamina.
Tier progression
Available from the start
- Innate Attribute Gain×1.75
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.7
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 3
- Mana Regen+6.4%
+6% mana/5s
- Effect
- +6% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Healing Bonus+10.6%
+11% healing
- Effect
- +11% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction — your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+63.7%
+64% charge rate
- Effect
- +64% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Innate Attribute Gain×2.13
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.85
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 7
- Mana Regen+7.5%
+8% mana/5s
- Effect
- +8% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Healing Bonus+12.5%
+13% healing
- Effect
- +13% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction — your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+75%
+75% charge rate
- Effect
- +75% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Innate Attribute Gain×2.5
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 12
- Mana Regen+8.6%
+9% mana/5s
- Effect
- +9% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Healing Bonus+14.4%
+14% healing
- Effect
- +14% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction — your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+86.2%
+86% charge rate
- Effect
- +86% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Innate Attribute Gain×2.88
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.15
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 18
- Mana Regen+9.8%
+10% mana/5s
- Effect
- +10% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat — mana keeps returning while you fight.
- Healing Bonus+16.3%
+16% healing
- Effect
- +16% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction — your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+97.5%
+98% charge rate
- Effect
- +98% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last — it can approach 100% but never reach it.
- Does nothing while you are not gaining energy — it is a multiplier on income, not a trickle.
- Innate Attribute Gain×3.25
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.3
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Notes
- The shielding support — where Priest heals, Magistrate absorbs.