Support

Magistrate

A divine seer who empowers magic through foresight and blessing, excelling in sustained spellcasting.

The shielding support: where Priest heals, Magistrate absorbs.

How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.

Public modSupportMagicRange

This is how Magistrate plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.

Changed on the official server

On the official server these passives are removed, because Endless Skills abilities cover the same job.

  • Shielding Aura

    Party shield aura

    Effect
    Shields the party from flat + stamina
    Duration
    10s
    Cooldown
    25s
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Grants party members an absorb shield funded from your stamina, expiring on its own duration.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
    • Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
  • Buffing Aura

    Party damage buff

    Effect
    Shares stamina-based bonus damage with the party
    Cap per ally
    +16%
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.

Tier progression

MagistrateBase

Available from the start

  • Shielding Aura

    Party shield aura

    Effect
    Shields the party from flat + stamina
    Duration
    10s
    Cooldown
    25s
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Grants party members an absorb shield funded from your stamina, expiring on its own duration.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
    • Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
  • Buffing Aura

    Party damage buff

    Effect
    Shares stamina-based bonus damage with the party
    Cap per ally
    +16%
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
  • Innate Attribute Gain×1.75

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.7

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Elite MagistrateElite

Prestige 5

  • Shielding Aura

    Party shield aura

    Effect
    Shields the party from flat + stamina
    Duration
    10s
    Cooldown
    25s
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Grants party members an absorb shield funded from your stamina, expiring on its own duration.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
    • Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
  • Buffing Aura

    Party damage buff

    Effect
    Shares stamina-based bonus damage with the party
    Cap per ally
    +32%
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
  • Mana Regen+6.4%

    +6% mana/5s

    Effect
    +6% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat: mana keeps returning while you fight.
  • Healing Bonus+10.6%

    +11% healing

    Effect
    +11% to all incoming healing

    How it works

    Triggers: On any healing you receive

    Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.

    Adds upTwo sources of this passive add together.

    • Credit for healing you receive still goes to the healer on the leaderboard, not to you.
  • Charge Rate+63.7%

    +64% charge rate

    Effect
    +64% special-ability charge rate

    How it works

    Triggers: Whenever signature energy is gained

    Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
  • Innate Attribute Gain×2.13

    +2 per level

    Per level
    +2

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×0.85

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Master MagistrateMaster

Prestige 10

  • Shielding Aura

    Party shield aura

    Effect
    Shields the party from flat + stamina
    Duration
    10s
    Cooldown
    25s
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Grants party members an absorb shield funded from your stamina, expiring on its own duration.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
    • Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
  • Buffing Aura

    Party damage buff

    Effect
    Shares stamina-based bonus damage with the party
    Cap per ally
    +48%
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
  • Mana Regen+7.5%

    +8% mana/5s

    Effect
    +8% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat: mana keeps returning while you fight.
  • Healing Bonus+12.5%

    +13% healing

    Effect
    +13% to all incoming healing

    How it works

    Triggers: On any healing you receive

    Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.

    Adds upTwo sources of this passive add together.

    • Credit for healing you receive still goes to the healer on the leaderboard, not to you.
  • Charge Rate+75%

    +75% charge rate

    Effect
    +75% special-ability charge rate

    How it works

    Triggers: Whenever signature energy is gained

    Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
  • Innate Attribute Gain×2.5

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Legendary MagistrateLegendary

Prestige 15

  • Shielding Aura

    Party shield aura

    Effect
    Shields the party from flat + stamina
    Duration
    10s
    Cooldown
    25s
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Grants party members an absorb shield funded from your stamina, expiring on its own duration.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
    • Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
  • Buffing Aura

    Party damage buff

    Effect
    Shares stamina-based bonus damage with the party
    Cap per ally
    +64%
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
  • Mana Regen+8.6%

    +9% mana/5s

    Effect
    +9% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat: mana keeps returning while you fight.
  • Healing Bonus+14.4%

    +14% healing

    Effect
    +14% to all incoming healing

    How it works

    Triggers: On any healing you receive

    Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.

    Adds upTwo sources of this passive add together.

    • Credit for healing you receive still goes to the healer on the leaderboard, not to you.
  • Charge Rate+86.2%

    +86% charge rate

    Effect
    +86% special-ability charge rate

    How it works

    Triggers: Whenever signature energy is gained

    Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
  • Innate Attribute Gain×2.88

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.15

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Exalted MagistrateExalted

Prestige 20

  • Shielding Aura

    Party shield aura

    Effect
    Shields the party from flat + stamina
    Duration
    10s
    Cooldown
    25s
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Grants party members an absorb shield funded from your stamina, expiring on its own duration.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
    • Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
  • Buffing Aura

    Party damage buff

    Effect
    Shares stamina-based bonus damage with the party
    Cap per ally
    +80%
    Self effectiveness
    +25%

    How it works

    Triggers: Pulses on a timer

    Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.

    Strongest winsTwo sources do not add. Only the single strongest one applies.

    • Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
  • Mana Regen+9.8%

    +10% mana/5s

    Effect
    +10% mana restored every 5 seconds

    How it works

    Triggers: Ticks continuously

    Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Unlike health regen this is not gated by combat: mana keeps returning while you fight.
  • Healing Bonus+16.3%

    +16% healing

    Effect
    +16% to all incoming healing

    How it works

    Triggers: On any healing you receive

    Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.

    Adds upTwo sources of this passive add together.

    • Credit for healing you receive still goes to the healer on the leaderboard, not to you.
  • Charge Rate+97.5%

    +98% charge rate

    Effect
    +98% special-ability charge rate

    How it works

    Triggers: Whenever signature energy is gained

    Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.

    DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.

    • Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
  • Innate Attribute Gain×3.25

    +3 per level

    Per level
    +3

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
  • Innate Attribute Gain×1.3

    +1 per level

    Per level
    +1

    How it works

    Triggers: Always active

    The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.

    Adds upTwo sources of this passive add together.

    • Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.

Notes

  • The shielding support: where Priest heals, Magistrate absorbs.