Support
Magistrate
A divine seer who empowers magic through foresight and blessing, excelling in sustained spellcasting.
The shielding support: where Priest heals, Magistrate absorbs.
How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.
This is how Magistrate plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.
Changed on the official server
On the official server these passives are removed, because Endless Skills abilities cover the same job.
- Shielding Aura
Party shield aura
- Effect
- Shields the party from flat + stamina
- Duration
- 10s
- Cooldown
- 25s
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Grants party members an absorb shield funded from your stamina, expiring on its own duration.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
- Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
- Buffing Aura
Party damage buff
- Effect
- Shares stamina-based bonus damage with the party
- Cap per ally
- +16%
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
Tier progression
Available from the start
- Shielding Aura
Party shield aura
- Effect
- Shields the party from flat + stamina
- Duration
- 10s
- Cooldown
- 25s
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Grants party members an absorb shield funded from your stamina, expiring on its own duration.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
- Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
- Buffing Aura
Party damage buff
- Effect
- Shares stamina-based bonus damage with the party
- Cap per ally
- +16%
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
- Innate Attribute Gain×1.75
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.7
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- Shielding Aura
Party shield aura
- Effect
- Shields the party from flat + stamina
- Duration
- 10s
- Cooldown
- 25s
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Grants party members an absorb shield funded from your stamina, expiring on its own duration.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
- Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
- Buffing Aura
Party damage buff
- Effect
- Shares stamina-based bonus damage with the party
- Cap per ally
- +32%
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
- Mana Regen+6.4%
+6% mana/5s
- Effect
- +6% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Healing Bonus+10.6%
+11% healing
- Effect
- +11% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+63.7%
+64% charge rate
- Effect
- +64% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
- Innate Attribute Gain×2.13
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.85
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- Shielding Aura
Party shield aura
- Effect
- Shields the party from flat + stamina
- Duration
- 10s
- Cooldown
- 25s
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Grants party members an absorb shield funded from your stamina, expiring on its own duration.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
- Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
- Buffing Aura
Party damage buff
- Effect
- Shares stamina-based bonus damage with the party
- Cap per ally
- +48%
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
- Mana Regen+7.5%
+8% mana/5s
- Effect
- +8% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Healing Bonus+12.5%
+13% healing
- Effect
- +13% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+75%
+75% charge rate
- Effect
- +75% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
- Innate Attribute Gain×2.5
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- Shielding Aura
Party shield aura
- Effect
- Shields the party from flat + stamina
- Duration
- 10s
- Cooldown
- 25s
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Grants party members an absorb shield funded from your stamina, expiring on its own duration.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
- Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
- Buffing Aura
Party damage buff
- Effect
- Shares stamina-based bonus damage with the party
- Cap per ally
- +64%
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
- Mana Regen+8.6%
+9% mana/5s
- Effect
- +9% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Healing Bonus+14.4%
+14% healing
- Effect
- +14% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+86.2%
+86% charge rate
- Effect
- +86% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
- Innate Attribute Gain×2.88
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.15
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- Shielding Aura
Party shield aura
- Effect
- Shields the party from flat + stamina
- Duration
- 10s
- Cooldown
- 25s
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Grants party members an absorb shield funded from your stamina, expiring on its own duration.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Shields from DIFFERENT casters stack on the same ally; a second shield from you refreshes rather than adds.
- Removed on the official server: Endless Skills replaces it with the Magistrate's hotkey ability.
- Buffing Aura
Party damage buff
- Effect
- Shares stamina-based bonus damage with the party
- Cap per ally
- +80%
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Shares a stamina-funded damage buff with the party, folded into each ally's additive bonus-damage bucket, capped per ally.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Removed on the official server for both Bard and Magistrate: Endless Skills owns this effect entirely once installed.
- Mana Regen+9.8%
+10% mana/5s
- Effect
- +10% mana restored every 5 seconds
How it works
Triggers: Ticks continuously
Restores a percentage of maximum mana across a five-second window, on the same cadence as health regen.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Unlike health regen this is not gated by combat: mana keeps returning while you fight.
- Healing Bonus+16.3%
+16% healing
- Effect
- +16% to all incoming healing
How it works
Triggers: On any healing you receive
Amplifies healing arriving from every direction: your own lifesteal and swing-heals as well as heals cast on you by other players.
Adds upTwo sources of this passive add together.
- Credit for healing you receive still goes to the healer on the leaderboard, not to you.
- Charge Rate+97.5%
+98% charge rate
- Effect
- +98% special-ability charge rate
How it works
Triggers: Whenever signature energy is gained
Rides on top of your normal signature-energy gain: each time the stat ticks up, this adds a bonus slice of that gain. It accelerates charging rather than generating charge on its own.
DiminishingTwo sources combine as 1−(1−a)(1−b), so each extra source is worth less than the last: it can approach 100% but never reach it.
- Does nothing while you are not gaining energy: it is a multiplier on income, not a trickle.
- Innate Attribute Gain×3.25
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.3
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Notes
- The shielding support: where Priest heals, Magistrate absorbs.


