Support
Priest
A divine seer who empowers magic through foresight and blessing, excelling in sustained spellcasting.
The healing support: where Magistrate shields, Priest restores.
How classes play in the downloadable mod, with only Endless Leveling Core installed. There are no active abilities: a class is a stat and weapon identity whose passives fire on their own. Endless Skills is not part of the public download.
This is how Priest plays with only Endless Leveling Core installed: no active abilities, and its passives fire on their own. On the official server Endless Skills adds 4 hotkey abilities.
Changed on the official server
On the official server these passives are removed, because Endless Skills abilities cover the same job.
- Healing Aura
Party heal aura
- Effect
- Heals the party from mana + stamina
- Scope
- Party-only, radius-scaled
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Funds a party heal-over-time out of your own mana and stamina: sustaining it costs you resources.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Party members only; unaffiliated players nearby receive nothing.
- Pauses after you take damage.
- Your own share is reduced relative to what allies receive.
- Removed on the official server for both Priest and Bard: Endless Skills replaces it with hotkey healing.
Tier progression
Available from the start
- Healing Touch0.3 · 8 radius
+30% heal on hit
- Heal
- +30% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Healing Aura
Party heal aura
- Effect
- Heals the party from mana + stamina
- Scope
- Party-only, radius-scaled
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Funds a party heal-over-time out of your own mana and stamina: sustaining it costs you resources.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Party members only; unaffiliated players nearby receive nothing.
- Pauses after you take damage.
- Your own share is reduced relative to what allies receive.
- Removed on the official server for both Priest and Bard: Endless Skills replaces it with hotkey healing.
- Innate Attribute Gain×1.75
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.7
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 5
- Healing Touch0.4 · 9 radius
+40% heal on hit
- Heal
- +40% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Healing Aura
Party heal aura
- Effect
- Heals the party from mana + stamina
- Scope
- Party-only, radius-scaled
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Funds a party heal-over-time out of your own mana and stamina: sustaining it costs you resources.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Party members only; unaffiliated players nearby receive nothing.
- Pauses after you take damage.
- Your own share is reduced relative to what allies receive.
- Removed on the official server for both Priest and Bard: Endless Skills replaces it with hotkey healing.
- Innate Attribute Gain×2.13
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.85
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 10
- Healing Touch0.5 · 10 radius
+50% heal on hit
- Heal
- +50% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Healing Aura
Party heal aura
- Effect
- Heals the party from mana + stamina
- Scope
- Party-only, radius-scaled
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Funds a party heal-over-time out of your own mana and stamina: sustaining it costs you resources.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Party members only; unaffiliated players nearby receive nothing.
- Pauses after you take damage.
- Your own share is reduced relative to what allies receive.
- Removed on the official server for both Priest and Bard: Endless Skills replaces it with hotkey healing.
- Innate Attribute Gain×2.5
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 15
- Healing Touch0.6 · 11 radius
+60% heal on hit
- Heal
- +60% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Healing Aura
Party heal aura
- Effect
- Heals the party from mana + stamina
- Scope
- Party-only, radius-scaled
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Funds a party heal-over-time out of your own mana and stamina: sustaining it costs you resources.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Party members only; unaffiliated players nearby receive nothing.
- Pauses after you take damage.
- Your own share is reduced relative to what allies receive.
- Removed on the official server for both Priest and Bard: Endless Skills replaces it with hotkey healing.
- Innate Attribute Gain×2.88
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.15
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 20
- Healing Touch0.7 · 12 radius
+70% heal on hit
- Heal
- +70% of source stat
- Targets
- Split between you + 2 lowest-HP allies
- Trigger
- +50% chance on hit, once per 2000ms
- Self effectiveness
- +25%
How it works
Triggers: Chance on hit, once per internal cooldown
A chance-based burst heal that splits between you and the lowest-health allies nearby, so it self-directs toward whoever needs it most.
- Your own share is reduced relative to what allies receive.
- Healing Aura
Party heal aura
- Effect
- Heals the party from mana + stamina
- Scope
- Party-only, radius-scaled
- Self effectiveness
- +25%
How it works
Triggers: Pulses on a timer
Funds a party heal-over-time out of your own mana and stamina: sustaining it costs you resources.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Party members only; unaffiliated players nearby receive nothing.
- Pauses after you take damage.
- Your own share is reduced relative to what allies receive.
- Removed on the official server for both Priest and Bard: Endless Skills replaces it with hotkey healing.
- Innate Attribute Gain×3.25
+3 per level
- Per level
- +3
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.3
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive. It is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Notes
- The healing support: where Magistrate shields, Priest restores.


