Pair two players together for shared progression and a set of couple-only perks: a 50/50 XP split when you play near each other, prestige-gated wedding rings that grant stat bonuses, piggyback rides, a shared home and inventory, and a wedding ceremony run by a player priest.
🛠️ Running a server? Requirements, staff commands, permissions and configuration live in the Endless Marriage server guide.
Getting married
| Step | Command | Notes |
|---|---|---|
| Propose | /marry propose <player> | Both players must be single and off the remarriage cooldown |
| Respond | /marry accept · /marry deny | The target accepts or rejects |
| Officiate | /marry officiate <player1> <player2> | A priest marries the couple (see below) |
By default a wedding needs a priest. Once a proposal is accepted it sits as a pending marriage until a player whose class is Priest runs /marry officiate while standing within 5 blocks of both partners. Anyone within 50 blocks of the priest is recorded as a witness. The ceremony fires a server-wide announcement with a wedding march. Use /marry findpriest to list nearby priests.
On servers that drop the priest requirement, the couple is married the moment the proposal is accepted.
Divorce
| Step | Command | Notes |
|---|---|---|
| Request | /marry divorce | Only after 72 hours married |
| Finalize | /marry admin grant-divorce <player> | A magistrate or admin approves |
Divorce is command-only and has a 72-hour minimum married time. By default it needs a Magistrate (or an admin) to finalize the request. A finished divorce starts a 72-hour cooldown before either player can remarry.
Shared XP
When you fight near your spouse, mob XP is pooled and split evenly.
- Best-multiplier carry: the kill is valued at the better of the two partners' level-range multipliers, then split in half. An underleveled partner no longer drags the in-range partner's share down, and the total never exceeds the best single value.
- Own bonuses still apply: each partner re-applies their own XP boost, luck and discipline to their half, exactly as if they had earned it.
- Overflow funnel: if your spouse is at the level cap and cannot absorb their half, that share is redirected to you instead of being wasted. Capped overflow is logged and chat is throttled so it does not spam.
- Inside dungeons: married couples are routed into the same dungeon instance (toggle
marriage_shared_dungeons, on by default), and the even split applies to banked dungeon XP there too.
The split runs when you are near your spouse and are either solo or in a party of just the two of you. In a party with other people, normal party sharing takes over instead, so XP is never double-paid.
Couple perks
| Perk | Detail |
|---|---|
| Discipline bonus | +25% XP while within 25 blocks of your spouse, lingering 30 s after you separate |
| Kiss buff | /marry kiss within 1 block grants +10% Discipline XP for 1 hour, on a 16-hour cooldown |
| Piggyback / carry | /marry piggyback rides on your spouse, /carry picks them up; the carrier takes −25% damage. Survives cross-world teleports |
| Teleport | /marry tp warps to your spouse, across worlds |
| Shared home | /marry sethome and /marry home; coordinates stay hidden until you reveal them |
| Shared inventory | /marry inventory opens a chest both partners share |
| Spouse protection | Partners cannot damage each other with melee or projectiles |
Wedding rings
Six ring tiers, each gated by the highest prestige of both partners (so an offline spouse still counts). Each tier offers ten variations, one per stat attribute, and the equipped ring adds a permanent additive bonus to that attribute.
| Tier | Prestige | Ring |
|---|---|---|
| E | 0 | A simple iron band |
| D | 4 | An emerald-set ring |
| C | 8 | A sapphire ring |
| B | 12 | A voidstone ring |
| A | 16 | A golden topaz ring |
| S | 20 | A legendary diamond ring |
Attribute bonus by tier
The bonus depends on which attribute variation you equip. Values are the additive amount granted while the ring is worn.
| Attribute | E | D | C | B | A | S |
|---|---|---|---|---|---|---|
| Life Force | 40 | 65 | 100 | 160 | 260 | 480 |
| Strength | 10 | 16 | 25 | 40 | 63 | 100 |
| Defense | 12 | 20 | 30 | 48 | 76 | 120 |
| Haste | 3 | 5 | 8 | 12 | 20 | 36 |
| Precision | 3 | 5 | 8 | 12 | 20 | 36 |
| Ferocity | 6 | 10 | 15 | 25 | 40 | 72 |
| Stamina | 5 | 8 | 13 | 20 | 32 | 60 |
| Discipline | 2 | 3 | 5 | 8 | 13 | 24 |
| Flow | 16 | 26 | 40 | 64 | 100 | 160 |
| Sorcery | 10 | 16 | 25 | 40 | 63 | 100 |
These are the shipped defaults and can be retuned per server.
Player Commands
Rooted at /marry (aliases /marriage, /em, /m). Running /marry with no argument opens the marriage hub UI.
| Command | Description |
|---|---|
/marry propose <player> | Propose marriage |
/marry accept · /marry deny | Respond to a proposal |
/marry officiate <p1> <p2> | Priest performs the wedding |
/marry divorce | Request a divorce (72 h married minimum) |
/marry status | Show your marriage status |
/marry records | Marriage and divorce history |
/marry tp | Teleport to your spouse |
/marry home · /marry sethome | Shared home |
/marry inventory | Shared inventory |
/marry kiss | Kiss your spouse for the Discipline buff |
/marry piggyback · /carry · /marry dismount | Piggyback and carry |
/marry findpriest | List nearby priests |
Access is mostly open: cooldowns and class checks do the gating.