The core progression addon: player levels, prestige, and the augment system that turns those levels into permanent power. This page focuses on the two questions players ask most — when do I get an augment? and when do I get a reroll?
🛠️ Every number on this page is the shipped default. Server owners can retune almost all of it through
server-overrides.json, so your server may differ.
Augment Tiers
There are five tiers. You never roll for a tier — you unlock a tier's offer at a fixed milestone, and the RNG only decides which augments show up inside it.
| Tier | Stacks? | How you get more |
|---|---|---|
| Common | Stackable stat bundles | Level milestones, then every prestige |
| Utility | Stackable | Every 50 levels |
| Elite | Unique — one copy each | Level 15, then prestige 1 / 4 / 7 / 10 |
| Legendary | Unique | Level 30, then prestige 10 |
| Mythic | Unique | Level 50, then prestige 20 |
Every unlock hands you one offer bundle of 3 cards. You pick one; the pick is permanent unless you spend a reroll or an admin resets you.
When You Obtain Augments
By player level (base track)
| Level | Tier unlocked |
|---|---|
| 5 | Common |
| 10 | Common |
| 15 | Common and Elite |
| 20 | Common |
| 30 | Common and Legendary |
| 35 | Common |
| 40 | Common |
| 45 | Common |
| 50 | Common and Mythic and Utility |
Common comes from two overlapping tracks — fixed unlocks at 5 / 15 / 35 / 45, plus a progressive unlock every 10 levels starting at 10. The progressive track never stops, so past level 50 you keep earning Common at 60, 70, 80… as prestige raises your level cap. (Level 25 and 55 are the gaps where neither track fires.)
Utility unlocks at level 50 and then every 50 levels — 100, 150, 200, 250. The interval widens by +10 for every 10 prestige levels, up to a maximum spacing of 100 levels.
By prestige
Prestige resets your level but never wipes augments you already picked. It's the main engine for more Elite / Legendary / Mythic past the base cap.
| Prestige level | Tier granted | Also requires |
|---|---|---|
| Every prestige | Common | Level 1 |
| 1, 4, 7, 10 | Elite | Level 15 |
| 10 | Legendary | Level 30 |
| 20 | Mythic | Level 50 |
So hitting prestige 4 gives you a fresh Elite bundle even though you already claimed one at level 15.
What's inside a bundle
The three cards are drawn from that tier's pool, weighted by class affinity — augments that suit your class are far likelier to appear, but off-class augments stay reachable (the weighting is deliberately compressed to about a 2.5× spread, never a hard lock). There is no level- or prestige-scaled rarity table: your tier is guaranteed by the milestone, only the card identities are random. The percentage shown on each card is how likely that augment was to appear in your offer.
When You Get Rerolls
A reroll lets you throw away an offer and draw again. Rerolls are per tier — a Mythic reroll can't be spent on an Elite bundle. Your balance is earned + admin bonus − used, tracked per profile.
Rerolling a whole bundle and rerolling a single card both cost 1 reroll.
| Tier | You earn a reroll… | Cap |
|---|---|---|
| Common | Never (none granted by default) | — |
| Utility | Every 50 player levels, on every prestige — they accumulate | None |
| Elite | Every prestige level | None |
| Legendary | Every 3 prestige levels | None |
| Mythic | Every 5 prestige levels | None |
Utility rerolls are the only ones tied to levels rather than prestige, and unlike the other tiers they accrue again from scratch each prestige, so they pile up quickly over a long career.
Staff can also grant rerolls directly with /augment addreroll; those land in a separate bonus pool on top of what you've earned.
If an admin lowers your level or prestige, eligibility is recalculated live — any offers or rerolls you were no longer entitled to get clawed back.
Blacklist Options
Alongside rerolls, the three unique tiers let you permanently ban an augment from ever appearing in your offers again. Same accounting as rerolls: earned by prestige, spent one at a time.
| Tier | Prestige levels that grant one |
|---|---|
| Elite | 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 |
| Legendary | 5 |
| Mythic | 15 |
Common and Utility have no blacklist options — they're stackable, so there's nothing to lock out.
Level & Prestige Caps
| Setting | Default |
|---|---|
| Base level cap | 50 |
| Level cap gained per prestige | +10 (prestige 1 → cap 60, prestige 2 → cap 70…) |
| Absolute level cap | 250 |
| Prestige cap | Endless — no limit |
Because the absolute cap is 250, the practical ceiling for the level-driven tracks is 250: Utility tops out at its 250 unlock, while Common keeps arriving every 10 levels the whole way up.