Gameplay Guide

Endless Leveling

Augment tiers, the level and prestige milestones that grant them, reroll and blacklist earnings, and level caps.

The core progression addon: player levels, prestige, and the augment system that turns those levels into permanent power. This page focuses on the two questions players ask most — when do I get an augment? and when do I get a reroll?

🛠️ Every number on this page is the shipped default. Server owners can retune almost all of it through server-overrides.json, so your server may differ.


Augment Tiers

There are five tiers. You never roll for a tier — you unlock a tier's offer at a fixed milestone, and the RNG only decides which augments show up inside it.

TierStacks?How you get more
CommonStackable stat bundlesLevel milestones, then every prestige
UtilityStackableEvery 50 levels
EliteUnique — one copy eachLevel 15, then prestige 1 / 4 / 7 / 10
LegendaryUniqueLevel 30, then prestige 10
MythicUniqueLevel 50, then prestige 20

Every unlock hands you one offer bundle of 3 cards. You pick one; the pick is permanent unless you spend a reroll or an admin resets you.


When You Obtain Augments

By player level (base track)

LevelTier unlocked
5Common
10Common
15Common and Elite
20Common
30Common and Legendary
35Common
40Common
45Common
50Common and Mythic and Utility

Common comes from two overlapping tracks — fixed unlocks at 5 / 15 / 35 / 45, plus a progressive unlock every 10 levels starting at 10. The progressive track never stops, so past level 50 you keep earning Common at 60, 70, 80… as prestige raises your level cap. (Level 25 and 55 are the gaps where neither track fires.)

Utility unlocks at level 50 and then every 50 levels — 100, 150, 200, 250. The interval widens by +10 for every 10 prestige levels, up to a maximum spacing of 100 levels.

By prestige

Prestige resets your level but never wipes augments you already picked. It's the main engine for more Elite / Legendary / Mythic past the base cap.

Prestige levelTier grantedAlso requires
Every prestigeCommonLevel 1
1, 4, 7, 10EliteLevel 15
10LegendaryLevel 30
20MythicLevel 50

So hitting prestige 4 gives you a fresh Elite bundle even though you already claimed one at level 15.

What's inside a bundle

The three cards are drawn from that tier's pool, weighted by class affinity — augments that suit your class are far likelier to appear, but off-class augments stay reachable (the weighting is deliberately compressed to about a 2.5× spread, never a hard lock). There is no level- or prestige-scaled rarity table: your tier is guaranteed by the milestone, only the card identities are random. The percentage shown on each card is how likely that augment was to appear in your offer.


When You Get Rerolls

A reroll lets you throw away an offer and draw again. Rerolls are per tier — a Mythic reroll can't be spent on an Elite bundle. Your balance is earned + admin bonus − used, tracked per profile.

Rerolling a whole bundle and rerolling a single card both cost 1 reroll.

TierYou earn a reroll…Cap
CommonNever (none granted by default)
UtilityEvery 50 player levels, on every prestige — they accumulateNone
EliteEvery prestige levelNone
LegendaryEvery 3 prestige levelsNone
MythicEvery 5 prestige levelsNone

Utility rerolls are the only ones tied to levels rather than prestige, and unlike the other tiers they accrue again from scratch each prestige, so they pile up quickly over a long career.

Staff can also grant rerolls directly with /augment addreroll; those land in a separate bonus pool on top of what you've earned.

If an admin lowers your level or prestige, eligibility is recalculated live — any offers or rerolls you were no longer entitled to get clawed back.


Blacklist Options

Alongside rerolls, the three unique tiers let you permanently ban an augment from ever appearing in your offers again. Same accounting as rerolls: earned by prestige, spent one at a time.

TierPrestige levels that grant one
Elite2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Legendary5
Mythic15

Common and Utility have no blacklist options — they're stackable, so there's nothing to lock out.


Level & Prestige Caps

SettingDefault
Base level cap50
Level cap gained per prestige+10 (prestige 1 → cap 60, prestige 2 → cap 70…)
Absolute level cap250
Prestige capEndless — no limit

Because the absolute cap is 250, the practical ceiling for the level-driven tracks is 250: Utility tops out at its 250 unlock, while Common keeps arriving every 10 levels the whole way up.